.. |
CodeGen
|
Support non-constant texture offsets on non-NVIDIA gpus
|
2020-01-09 02:13:00 +01:00 |
Decoders
|
Support bindless texture gather shader instruction
|
2020-01-09 02:13:00 +01:00 |
Instructions
|
Remove some usings that are not needed
|
2020-01-09 02:13:00 +01:00 |
IntermediateRepresentation
|
Support non-constant texture offsets on non-NVIDIA gpus
|
2020-01-09 02:13:00 +01:00 |
StructuredIr
|
Correct non-constant offset rewrite for texelFetch
|
2020-01-09 02:13:00 +01:00 |
Translation
|
Correct non-constant offset rewrite for texelFetch
|
2020-01-09 02:13:00 +01:00 |
BufferDescriptor.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
DefineNames.cs
|
Use dispatch params shared memory size when available
|
2020-01-09 02:13:00 +01:00 |
InterpolationQualifier.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
OutputTopology.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.Shader.csproj
|
Support shared color mask, implement more shader instructions
|
2020-01-09 02:13:00 +01:00 |
SamplerType.cs
|
Make the shader translator more error resilient (part 2)
|
2020-01-09 02:13:00 +01:00 |
ShaderCapabilities.cs
|
Support non-constant texture offsets on non-NVIDIA gpus
|
2020-01-09 02:13:00 +01:00 |
ShaderConfig.cs
|
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
|
2020-01-09 02:13:00 +01:00 |
ShaderHeader.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
ShaderProgram.cs
|
Add partial support for the BRX shader instruction
|
2020-01-09 02:13:00 +01:00 |
ShaderProgramInfo.cs
|
Initial support for image stores, support texture sample on compute
|
2020-01-09 02:13:00 +01:00 |
ShaderStage.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
TextureDescriptor.cs
|
Initial support for image stores, support texture sample on compute
|
2020-01-09 02:13:00 +01:00 |