mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 11:08:35 +00:00
3f4fb8f73a
This should implement all ABI changes from REV11 on 14.0.0 As Nintendo changed the channel disposition for "legacy" effects (Delay, Reverb and Reverb 3D) to match the standard channel mapping, I took the liberty to just remap to the old disposition for now. The proper changes will be handled at a later date with a complete rewriting of those 3 effects to be more readable (see https://github.com/Ryujinx/Ryujinx/pull/3205 for the first iteration of it).
1032 lines
46 KiB
C#
1032 lines
46 KiB
C#
//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp.Command;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server.Effect;
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using Ryujinx.Audio.Renderer.Server.Mix;
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using Ryujinx.Audio.Renderer.Server.Performance;
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using Ryujinx.Audio.Renderer.Server.Sink;
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using Ryujinx.Audio.Renderer.Server.Splitter;
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using Ryujinx.Audio.Renderer.Server.Voice;
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using Ryujinx.Audio.Renderer.Utils;
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using System;
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using System.Diagnostics;
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namespace Ryujinx.Audio.Renderer.Server
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{
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public class CommandGenerator
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{
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private CommandBuffer _commandBuffer;
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private RendererSystemContext _rendererContext;
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private VoiceContext _voiceContext;
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private MixContext _mixContext;
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private EffectContext _effectContext;
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private SinkContext _sinkContext;
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private SplitterContext _splitterContext;
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private PerformanceManager _performanceManager;
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public CommandGenerator(CommandBuffer commandBuffer, RendererSystemContext rendererContext, VoiceContext voiceContext, MixContext mixContext, EffectContext effectContext, SinkContext sinkContext, SplitterContext splitterContext, PerformanceManager performanceManager)
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{
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_commandBuffer = commandBuffer;
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_rendererContext = rendererContext;
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_voiceContext = voiceContext;
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_mixContext = mixContext;
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_effectContext = effectContext;
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_sinkContext = sinkContext;
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_splitterContext = splitterContext;
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_performanceManager = performanceManager;
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_commandBuffer.GenerateClearMixBuffer(Constants.InvalidNodeId);
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}
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private void GenerateDataSource(ref VoiceState voiceState, Memory<VoiceUpdateState> dspState, int channelIndex)
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{
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if (voiceState.MixId != Constants.UnusedMixId)
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{
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ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
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_commandBuffer.GenerateDepopPrepare(dspState,
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_rendererContext.DepopBuffer,
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mix.BufferCount,
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mix.BufferOffset,
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voiceState.NodeId,
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voiceState.WasPlaying);
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}
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else if (voiceState.SplitterId != Constants.UnusedSplitterId)
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{
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int destinationId = 0;
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while (true)
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{
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Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
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if (destinationSpan.IsEmpty)
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{
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break;
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}
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ref SplitterDestination destination = ref destinationSpan[0];
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if (destination.IsConfigured())
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{
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int mixId = destination.DestinationId;
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if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt)
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{
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ref MixState mix = ref _mixContext.GetState(mixId);
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_commandBuffer.GenerateDepopPrepare(dspState,
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_rendererContext.DepopBuffer,
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mix.BufferCount,
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mix.BufferOffset,
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voiceState.NodeId,
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voiceState.WasPlaying);
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destination.MarkAsNeedToUpdateInternalState();
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}
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}
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}
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}
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if (!voiceState.WasPlaying)
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{
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Debug.Assert(voiceState.SampleFormat != SampleFormat.Adpcm || channelIndex == 0);
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if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported())
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{
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_commandBuffer.GenerateDataSourceVersion2(ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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(ushort)channelIndex,
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voiceState.NodeId);
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}
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else
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{
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switch (voiceState.SampleFormat)
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{
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case SampleFormat.PcmInt16:
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_commandBuffer.GeneratePcmInt16DataSourceVersion1(ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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(ushort)channelIndex,
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voiceState.NodeId);
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break;
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case SampleFormat.PcmFloat:
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_commandBuffer.GeneratePcmFloatDataSourceVersion1(ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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(ushort)channelIndex,
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voiceState.NodeId);
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break;
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case SampleFormat.Adpcm:
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_commandBuffer.GenerateAdpcmDataSourceVersion1(ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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voiceState.NodeId);
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break;
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default:
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throw new NotImplementedException($"Unsupported data source {voiceState.SampleFormat}");
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}
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}
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}
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}
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private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId)
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{
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bool supportsOptimizedPath = _rendererContext.BehaviourContext.IsBiquadFilterGroupedOptimizationSupported();
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if (supportsOptimizedPath && voiceState.BiquadFilters[0].Enable && voiceState.BiquadFilters[1].Enable)
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{
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Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount);
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Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
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_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.ToSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
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}
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else
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{
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for (int i = 0; i < voiceState.BiquadFilters.Length; i++)
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{
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ref BiquadFilterParameter filter = ref voiceState.BiquadFilters[i];
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if (filter.Enable)
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{
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Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount);
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Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
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_commandBuffer.GenerateBiquadFilter(baseIndex,
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ref filter,
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stateMemory.Slice(i, 1),
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bufferOffset,
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bufferOffset,
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!voiceState.BiquadFilterNeedInitialization[i],
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nodeId);
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}
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}
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}
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}
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private void GenerateVoiceMix(Span<float> mixVolumes, Span<float> previousMixVolumes, Memory<VoiceUpdateState> state, uint bufferOffset, uint bufferCount, uint bufferIndex, int nodeId)
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{
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if (bufferCount > Constants.VoiceChannelCountMax)
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{
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_commandBuffer.GenerateMixRampGrouped(bufferCount,
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bufferIndex,
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bufferOffset,
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previousMixVolumes,
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mixVolumes,
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state,
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nodeId);
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}
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else
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{
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for (int i = 0; i < bufferCount; i++)
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{
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float previousMixVolume = previousMixVolumes[i];
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float mixVolume = mixVolumes[i];
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if (mixVolume != 0.0f || previousMixVolume != 0.0f)
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{
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_commandBuffer.GenerateMixRamp(previousMixVolume,
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mixVolume,
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bufferIndex,
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bufferOffset + (uint)i,
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i,
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state,
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nodeId);
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}
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}
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}
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}
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private void GenerateVoice(ref VoiceState voiceState)
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{
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int nodeId = voiceState.NodeId;
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uint channelsCount = voiceState.ChannelsCount;
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for (int channelIndex = 0; channelIndex < channelsCount; channelIndex++)
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{
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Memory<VoiceUpdateState> dspStateMemory = _voiceContext.GetUpdateStateForDsp(voiceState.ChannelResourceIds[channelIndex]);
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ref VoiceChannelResource channelResource = ref _voiceContext.GetChannelResource(voiceState.ChannelResourceIds[channelIndex]);
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PerformanceDetailType dataSourceDetailType = PerformanceDetailType.Adpcm;
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if (voiceState.SampleFormat == SampleFormat.PcmInt16)
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{
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dataSourceDetailType = PerformanceDetailType.PcmInt16;
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}
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else if (voiceState.SampleFormat == SampleFormat.PcmFloat)
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{
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dataSourceDetailType = PerformanceDetailType.PcmFloat;
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}
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bool performanceInitialized = false;
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PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
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if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, dataSourceDetailType, PerformanceEntryType.Voice, nodeId))
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{
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performanceInitialized = true;
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
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GenerateDataSource(ref voiceState, dspStateMemory, channelIndex);
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if (performanceInitialized)
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{
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
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}
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if (voiceState.WasPlaying)
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{
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voiceState.PreviousVolume = 0.0f;
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}
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else if (voiceState.HasAnyDestination())
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{
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performanceInitialized = false;
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if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.BiquadFilter, PerformanceEntryType.Voice, nodeId))
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{
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performanceInitialized = true;
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
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GenerateBiquadFilterForVoice(ref voiceState, dspStateMemory, (int)_rendererContext.MixBufferCount, channelIndex, nodeId);
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if (performanceInitialized)
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{
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
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}
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performanceInitialized = false;
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if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.Voice, nodeId))
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{
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performanceInitialized = true;
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
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_commandBuffer.GenerateVolumeRamp(voiceState.PreviousVolume,
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voiceState.Volume,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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if (performanceInitialized)
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{
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
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}
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voiceState.PreviousVolume = voiceState.Volume;
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if (voiceState.MixId == Constants.UnusedMixId)
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{
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if (voiceState.SplitterId != Constants.UnusedSplitterId)
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{
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int destinationId = channelIndex;
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while (true)
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{
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Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
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if (destinationSpan.IsEmpty)
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{
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break;
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}
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ref SplitterDestination destination = ref destinationSpan[0];
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destinationId += (int)channelsCount;
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if (destination.IsConfigured())
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{
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int mixId = destination.DestinationId;
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if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt)
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{
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ref MixState mix = ref _mixContext.GetState(mixId);
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GenerateVoiceMix(destination.MixBufferVolume,
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destination.PreviousMixBufferVolume,
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dspStateMemory,
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mix.BufferOffset,
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mix.BufferCount,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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destination.MarkAsNeedToUpdateInternalState();
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}
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}
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}
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}
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}
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else
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{
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ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
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performanceInitialized = false;
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if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.Voice, nodeId))
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{
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performanceInitialized = true;
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
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GenerateVoiceMix(channelResource.Mix.ToSpan(),
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channelResource.PreviousMix.ToSpan(),
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dspStateMemory,
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mix.BufferOffset,
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mix.BufferCount,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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if (performanceInitialized)
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{
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
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}
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channelResource.UpdateState();
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}
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for (int i = 0; i < voiceState.BiquadFilterNeedInitialization.Length; i++)
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{
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voiceState.BiquadFilterNeedInitialization[i] = voiceState.BiquadFilters[i].Enable;
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}
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}
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}
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}
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public void GenerateVoices()
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{
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for (int i = 0; i < _voiceContext.GetCount(); i++)
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{
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ref VoiceState sortedState = ref _voiceContext.GetSortedState(i);
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if (!sortedState.ShouldSkip() && sortedState.UpdateForCommandGeneration(_voiceContext))
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{
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int nodeId = sortedState.NodeId;
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PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
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bool performanceInitialized = false;
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if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Voice, nodeId))
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{
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performanceInitialized = true;
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
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GenerateVoice(ref sortedState);
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if (performanceInitialized)
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{
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
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}
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}
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}
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_splitterContext.UpdateInternalState();
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}
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public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId)
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{
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_commandBuffer.GeneratePerformance(ref performanceEntryAddresses, type, nodeId);
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}
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private void GenerateBufferMixerEffect(int bufferOffset, BufferMixEffect effect, int nodeId)
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{
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Debug.Assert(effect.Type == EffectType.BufferMix);
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if (effect.IsEnabled)
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{
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for (int i = 0; i < effect.Parameter.MixesCount; i++)
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{
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if (effect.Parameter.Volumes[i] != 0.0f)
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{
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_commandBuffer.GenerateMix((uint)bufferOffset + effect.Parameter.Input[i],
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(uint)bufferOffset + effect.Parameter.Output[i],
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nodeId,
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effect.Parameter.Volumes[i]);
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}
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}
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}
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}
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private void GenerateAuxEffect(uint bufferOffset, AuxiliaryBufferEffect effect, int nodeId)
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{
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Debug.Assert(effect.Type == EffectType.AuxiliaryBuffer);
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if (effect.IsEnabled)
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{
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effect.GetWorkBuffer(0);
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effect.GetWorkBuffer(1);
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}
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if (effect.State.SendBufferInfoBase != 0 && effect.State.ReturnBufferInfoBase != 0)
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{
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int i = 0;
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uint writeOffset = 0;
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for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--)
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{
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uint newUpdateCount = writeOffset + _commandBuffer.CommandList.SampleCount;
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uint updateCount;
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if (channelIndex != 1)
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{
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updateCount = 0;
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}
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else
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{
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updateCount = newUpdateCount;
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}
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_commandBuffer.GenerateAuxEffect(bufferOffset,
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effect.Parameter.Input[i],
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effect.Parameter.Output[i],
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ref effect.State,
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effect.IsEnabled,
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effect.Parameter.BufferStorageSize,
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effect.State.SendBufferInfoBase,
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effect.State.ReturnBufferInfoBase,
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updateCount,
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writeOffset,
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nodeId);
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writeOffset = newUpdateCount;
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i++;
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}
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}
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}
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private void GenerateDelayEffect(uint bufferOffset, DelayEffect effect, int nodeId, bool newEffectChannelMappingSupported)
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{
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Debug.Assert(effect.Type == EffectType.Delay);
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ulong workBuffer = effect.GetWorkBuffer(-1);
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_commandBuffer.GenerateDelayEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
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}
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private void GenerateReverbEffect(uint bufferOffset, ReverbEffect effect, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
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{
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Debug.Assert(effect.Type == EffectType.Reverb);
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ulong workBuffer = effect.GetWorkBuffer(-1);
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_commandBuffer.GenerateReverbEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported);
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}
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private void GenerateReverb3dEffect(uint bufferOffset, Reverb3dEffect effect, int nodeId, bool newEffectChannelMappingSupported)
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{
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Debug.Assert(effect.Type == EffectType.Reverb3d);
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ulong workBuffer = effect.GetWorkBuffer(-1);
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_commandBuffer.GenerateReverb3dEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
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}
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private void GenerateBiquadFilterEffect(uint bufferOffset, BiquadFilterEffect effect, int nodeId)
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{
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Debug.Assert(effect.Type == EffectType.BiquadFilter);
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|
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if (effect.IsEnabled)
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{
|
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bool needInitialization = effect.Parameter.Status == UsageState.Invalid ||
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(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
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|
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BiquadFilterParameter parameter = new BiquadFilterParameter();
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parameter.Enable = true;
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effect.Parameter.Denominator.ToSpan().CopyTo(parameter.Denominator.ToSpan());
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effect.Parameter.Numerator.ToSpan().CopyTo(parameter.Numerator.ToSpan());
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|
|
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
|
|
{
|
|
_commandBuffer.GenerateBiquadFilter((int)bufferOffset, ref parameter, effect.State.Slice(i, 1),
|
|
effect.Parameter.Input[i],
|
|
effect.Parameter.Output[i],
|
|
needInitialization,
|
|
nodeId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
|
|
{
|
|
uint inputBufferIndex = bufferOffset + effect.Parameter.Input[i];
|
|
uint outputBufferIndex = bufferOffset + effect.Parameter.Output[i];
|
|
|
|
// If the input and output isn't the same, generate a command.
|
|
if (inputBufferIndex != outputBufferIndex)
|
|
{
|
|
_commandBuffer.GenerateCopyMixBuffer(inputBufferIndex, outputBufferIndex, nodeId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateLimiterEffect(uint bufferOffset, LimiterEffect effect, int nodeId, int effectId)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.Limiter);
|
|
|
|
ulong workBuffer = effect.GetWorkBuffer(-1);
|
|
|
|
if (_rendererContext.BehaviourContext.IsEffectInfoVersion2Supported())
|
|
{
|
|
Memory<EffectResultState> dspResultState;
|
|
|
|
if (effect.Parameter.StatisticsEnabled)
|
|
{
|
|
dspResultState = _effectContext.GetDspStateMemory(effectId);
|
|
}
|
|
else
|
|
{
|
|
dspResultState = Memory<EffectResultState>.Empty;
|
|
}
|
|
|
|
_commandBuffer.GenerateLimiterEffectVersion2(bufferOffset, effect.Parameter, effect.State, dspResultState, effect.IsEnabled, workBuffer, nodeId);
|
|
}
|
|
else
|
|
{
|
|
_commandBuffer.GenerateLimiterEffectVersion1(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
|
|
}
|
|
}
|
|
|
|
private void GenerateCaptureEffect(uint bufferOffset, CaptureBufferEffect effect, int nodeId)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.CaptureBuffer);
|
|
|
|
if (effect.IsEnabled)
|
|
{
|
|
effect.GetWorkBuffer(0);
|
|
}
|
|
|
|
if (effect.State.SendBufferInfoBase != 0)
|
|
{
|
|
int i = 0;
|
|
uint writeOffset = 0;
|
|
|
|
for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--)
|
|
{
|
|
uint newUpdateCount = writeOffset + _commandBuffer.CommandList.SampleCount;
|
|
|
|
uint updateCount;
|
|
|
|
if (channelIndex != 1)
|
|
{
|
|
updateCount = 0;
|
|
}
|
|
else
|
|
{
|
|
updateCount = newUpdateCount;
|
|
}
|
|
|
|
_commandBuffer.GenerateCaptureEffect(bufferOffset,
|
|
effect.Parameter.Input[i],
|
|
effect.State.SendBufferInfo,
|
|
effect.IsEnabled,
|
|
effect.Parameter.BufferStorageSize,
|
|
effect.State.SendBufferInfoBase,
|
|
updateCount,
|
|
writeOffset,
|
|
nodeId);
|
|
|
|
writeOffset = newUpdateCount;
|
|
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateEffect(ref MixState mix, int effectId, BaseEffect effect)
|
|
{
|
|
int nodeId = mix.NodeId;
|
|
|
|
bool isFinalMix = mix.MixId == Constants.FinalMixId;
|
|
|
|
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, effect.GetPerformanceDetailType(),
|
|
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
switch (effect.Type)
|
|
{
|
|
case EffectType.BufferMix:
|
|
GenerateBufferMixerEffect((int)mix.BufferOffset, (BufferMixEffect)effect, nodeId);
|
|
break;
|
|
case EffectType.AuxiliaryBuffer:
|
|
GenerateAuxEffect(mix.BufferOffset, (AuxiliaryBufferEffect)effect, nodeId);
|
|
break;
|
|
case EffectType.Delay:
|
|
GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId, _rendererContext.BehaviourContext.IsNewEffectChannelMappingSupported());
|
|
break;
|
|
case EffectType.Reverb:
|
|
GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported, _rendererContext.BehaviourContext.IsNewEffectChannelMappingSupported());
|
|
break;
|
|
case EffectType.Reverb3d:
|
|
GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId, _rendererContext.BehaviourContext.IsNewEffectChannelMappingSupported());
|
|
break;
|
|
case EffectType.BiquadFilter:
|
|
GenerateBiquadFilterEffect(mix.BufferOffset, (BiquadFilterEffect)effect, nodeId);
|
|
break;
|
|
case EffectType.Limiter:
|
|
GenerateLimiterEffect(mix.BufferOffset, (LimiterEffect)effect, nodeId, effectId);
|
|
break;
|
|
case EffectType.CaptureBuffer:
|
|
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
|
|
break;
|
|
default:
|
|
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
|
|
}
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
|
|
effect.UpdateForCommandGeneration();
|
|
}
|
|
|
|
private void GenerateEffects(ref MixState mix)
|
|
{
|
|
ReadOnlySpan<int> effectProcessingOrderArray = mix.EffectProcessingOrderArray;
|
|
|
|
Debug.Assert(_effectContext.GetCount() == 0 || !effectProcessingOrderArray.IsEmpty);
|
|
|
|
for (int i = 0; i < _effectContext.GetCount(); i++)
|
|
{
|
|
int effectOrder = effectProcessingOrderArray[i];
|
|
|
|
if (effectOrder == Constants.InvalidProcessingOrder)
|
|
{
|
|
break;
|
|
}
|
|
|
|
// BaseEffect is a class, we don't need to pass it by ref
|
|
BaseEffect effect = _effectContext.GetEffect(effectOrder);
|
|
|
|
Debug.Assert(effect.Type != EffectType.Invalid);
|
|
Debug.Assert(effect.MixId == mix.MixId);
|
|
|
|
if (!effect.ShouldSkip())
|
|
{
|
|
GenerateEffect(ref mix, effectOrder, effect);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateMix(ref MixState mix)
|
|
{
|
|
if (mix.HasAnyDestination())
|
|
{
|
|
Debug.Assert(mix.DestinationMixId != Constants.UnusedMixId || mix.DestinationSplitterId != Constants.UnusedSplitterId);
|
|
|
|
if (mix.DestinationMixId == Constants.UnusedMixId)
|
|
{
|
|
if (mix.DestinationSplitterId != Constants.UnusedSplitterId)
|
|
{
|
|
int destinationId = 0;
|
|
|
|
while (true)
|
|
{
|
|
int destinationIndex = destinationId++;
|
|
|
|
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
|
|
|
|
if (destinationSpan.IsEmpty)
|
|
{
|
|
break;
|
|
}
|
|
|
|
ref SplitterDestination destination = ref destinationSpan[0];
|
|
|
|
if (destination.IsConfigured())
|
|
{
|
|
int mixId = destination.DestinationId;
|
|
|
|
if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt)
|
|
{
|
|
ref MixState destinationMix = ref _mixContext.GetState(mixId);
|
|
|
|
uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount);
|
|
|
|
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
|
|
{
|
|
float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex);
|
|
|
|
if (volume != 0.0f)
|
|
{
|
|
_commandBuffer.GenerateMix(inputBufferIndex,
|
|
destinationMix.BufferOffset + bufferDestinationIndex,
|
|
mix.NodeId,
|
|
volume);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ref MixState destinationMix = ref _mixContext.GetState(mix.DestinationMixId);
|
|
|
|
for (uint bufferIndex = 0; bufferIndex < mix.BufferCount; bufferIndex++)
|
|
{
|
|
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
|
|
{
|
|
float volume = mix.Volume * mix.GetMixBufferVolume((int)bufferIndex, (int)bufferDestinationIndex);
|
|
|
|
if (volume != 0.0f)
|
|
{
|
|
_commandBuffer.GenerateMix(mix.BufferOffset + bufferIndex,
|
|
destinationMix.BufferOffset + bufferDestinationIndex,
|
|
mix.NodeId,
|
|
volume);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateSubMix(ref MixState subMix)
|
|
{
|
|
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
|
|
subMix.BufferOffset,
|
|
subMix.BufferCount,
|
|
subMix.NodeId,
|
|
subMix.SampleRate);
|
|
|
|
GenerateEffects(ref subMix);
|
|
|
|
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
|
|
|
int nodeId = subMix.NodeId;
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.SubMix, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
GenerateMix(ref subMix);
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
|
|
public void GenerateSubMixes()
|
|
{
|
|
for (int id = 0; id < _mixContext.GetCount(); id++)
|
|
{
|
|
ref MixState sortedState = ref _mixContext.GetSortedState(id);
|
|
|
|
if (sortedState.IsUsed && sortedState.MixId != Constants.FinalMixId)
|
|
{
|
|
int nodeId = sortedState.NodeId;
|
|
|
|
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.SubMix, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
GenerateSubMix(ref sortedState);
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateFinalMix()
|
|
{
|
|
ref MixState finalMix = ref _mixContext.GetFinalState();
|
|
|
|
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
|
|
finalMix.BufferOffset,
|
|
finalMix.BufferCount,
|
|
finalMix.NodeId,
|
|
finalMix.SampleRate);
|
|
|
|
GenerateEffects(ref finalMix);
|
|
|
|
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
|
|
|
int nodeId = finalMix.NodeId;
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.FinalMix, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
// Only generate volume command if the volume isn't 100%.
|
|
if (finalMix.Volume != 1.0f)
|
|
{
|
|
for (uint bufferIndex = 0; bufferIndex < finalMix.BufferCount; bufferIndex++)
|
|
{
|
|
bool performanceSubInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.FinalMix, nodeId))
|
|
{
|
|
performanceSubInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
_commandBuffer.GenerateVolume(finalMix.Volume,
|
|
finalMix.BufferOffset + bufferIndex,
|
|
nodeId);
|
|
|
|
if (performanceSubInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
|
|
public void GenerateFinalMixes()
|
|
{
|
|
int nodeId = _mixContext.GetFinalState().NodeId;
|
|
|
|
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.FinalMix, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
GenerateFinalMix();
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
|
|
private void GenerateCircularBuffer(CircularBufferSink sink, ref MixState finalMix)
|
|
{
|
|
_commandBuffer.GenerateCircularBuffer(finalMix.BufferOffset, sink, Constants.InvalidNodeId);
|
|
}
|
|
|
|
private void GenerateDevice(DeviceSink sink, ref MixState finalMix)
|
|
{
|
|
if (_commandBuffer.CommandList.SampleRate != 48000 && sink.UpsamplerState == null)
|
|
{
|
|
sink.UpsamplerState = _rendererContext.UpsamplerManager.Allocate();
|
|
}
|
|
|
|
bool useCustomDownMixingCommand = _rendererContext.ChannelCount == 2 && sink.Parameter.DownMixParameterEnabled;
|
|
|
|
if (useCustomDownMixingCommand)
|
|
{
|
|
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
|
sink.Parameter.Input.ToSpan(),
|
|
sink.Parameter.Input.ToSpan(),
|
|
sink.DownMixCoefficients,
|
|
Constants.InvalidNodeId);
|
|
}
|
|
// NOTE: We do the downmixing at the DSP level as it's easier that way.
|
|
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
|
|
{
|
|
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
|
sink.Parameter.Input.ToSpan(),
|
|
sink.Parameter.Input.ToSpan(),
|
|
Constants.DefaultSurroundToStereoCoefficients,
|
|
Constants.InvalidNodeId);
|
|
}
|
|
|
|
CommandList commandList = _commandBuffer.CommandList;
|
|
|
|
if (sink.UpsamplerState != null)
|
|
{
|
|
_commandBuffer.GenerateUpsample(finalMix.BufferOffset,
|
|
sink.UpsamplerState,
|
|
sink.Parameter.InputCount,
|
|
sink.Parameter.Input.ToSpan(),
|
|
commandList.BufferCount,
|
|
commandList.SampleCount,
|
|
commandList.SampleRate,
|
|
Constants.InvalidNodeId);
|
|
}
|
|
|
|
_commandBuffer.GenerateDeviceSink(finalMix.BufferOffset,
|
|
sink,
|
|
_rendererContext.SessionId,
|
|
commandList.Buffers,
|
|
Constants.InvalidNodeId);
|
|
}
|
|
|
|
private void GenerateSink(BaseSink sink, ref MixState finalMix)
|
|
{
|
|
bool performanceInitialized = false;
|
|
|
|
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
|
|
|
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Sink, sink.NodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, sink.NodeId);
|
|
}
|
|
|
|
if (!sink.ShouldSkip)
|
|
{
|
|
switch (sink.Type)
|
|
{
|
|
case SinkType.CircularBuffer:
|
|
GenerateCircularBuffer((CircularBufferSink)sink, ref finalMix);
|
|
break;
|
|
case SinkType.Device:
|
|
GenerateDevice((DeviceSink)sink, ref finalMix);
|
|
break;
|
|
default:
|
|
throw new NotImplementedException($"Unsupported sink type {sink.Type}");
|
|
}
|
|
|
|
sink.UpdateForCommandGeneration();
|
|
}
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, sink.NodeId);
|
|
}
|
|
}
|
|
|
|
public void GenerateSinks()
|
|
{
|
|
ref MixState finalMix = ref _mixContext.GetFinalState();
|
|
|
|
for (int i = 0; i < _sinkContext.GetCount(); i++)
|
|
{
|
|
// BaseSink is a class, we don't need to pass it by ref
|
|
BaseSink sink = _sinkContext.GetSink(i);
|
|
|
|
if (sink.IsUsed)
|
|
{
|
|
GenerateSink(sink, ref finalMix);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|