Ryujinx/Ryujinx.Common/Logging/Targets/FileLogTarget.cs
jduncanator d306115750 Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common

* Logger: Implement JSON Log Target

* Logger: Optimize Console/File logging targets

Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated.

We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons.

* Logger: Implement LogFormatters

* Config: Refactor configuration file and loading

* Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub

* Resolve style nits

* Config: Resolve incorrect default key binding

* Config: Also update key binding default in schema

* Tidy up namespace imports

* Config: Update CONFIG.md to reflect new Config file
2019-02-11 09:00:32 -03:00

37 lines
1 KiB
C#

using System.IO;
using System.Text;
namespace Ryujinx.Common.Logging
{
public class FileLogTarget : ILogTarget
{
private static readonly ObjectPool<StringBuilder> _stringBuilderPool = SharedPools.Default<StringBuilder>();
private readonly StreamWriter _logWriter;
private readonly ILogFormatter _formatter;
public FileLogTarget(string path)
: this(path, FileShare.Read, FileMode.Append)
{ }
public FileLogTarget(string path, FileShare fileShare, FileMode fileMode)
{
_logWriter = new StreamWriter(File.Open(path, fileMode, FileAccess.Write, fileShare));
_formatter = new DefaultLogFormatter();
}
public void Log(object sender, LogEventArgs args)
{
_logWriter.WriteLine(_formatter.Format(args));
_logWriter.Flush();
}
public void Dispose()
{
_logWriter.WriteLine("---- End of Log ----");
_logWriter.Flush();
_logWriter.Dispose();
}
}
}