mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 22:48:36 +00:00
d306115750
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
120 lines
2.7 KiB
C#
120 lines
2.7 KiB
C#
using Ryujinx.Audio;
|
|
using Ryujinx.Graphics;
|
|
using Ryujinx.Graphics.Gal;
|
|
using Ryujinx.HLE.FileSystem;
|
|
using Ryujinx.HLE.HOS;
|
|
using Ryujinx.HLE.Input;
|
|
using System;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.HLE
|
|
{
|
|
public class Switch : IDisposable
|
|
{
|
|
internal IAalOutput AudioOut { get; private set; }
|
|
|
|
internal DeviceMemory Memory { get; private set; }
|
|
|
|
internal NvGpu Gpu { get; private set; }
|
|
|
|
internal VirtualFileSystem FileSystem { get; private set; }
|
|
|
|
public Horizon System { get; private set; }
|
|
|
|
public PerformanceStatistics Statistics { get; private set; }
|
|
|
|
public Hid Hid { get; private set; }
|
|
|
|
public bool EnableDeviceVsync { get; set; } = true;
|
|
|
|
public AutoResetEvent VsyncEvent { get; private set; }
|
|
|
|
public event EventHandler Finish;
|
|
|
|
public Switch(IGalRenderer renderer, IAalOutput audioOut)
|
|
{
|
|
if (renderer == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(renderer));
|
|
}
|
|
|
|
if (audioOut == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(audioOut));
|
|
}
|
|
|
|
AudioOut = audioOut;
|
|
|
|
Memory = new DeviceMemory();
|
|
|
|
Gpu = new NvGpu(renderer);
|
|
|
|
FileSystem = new VirtualFileSystem();
|
|
|
|
System = new Horizon(this);
|
|
|
|
Statistics = new PerformanceStatistics();
|
|
|
|
Hid = new Hid(this, System.HidBaseAddress);
|
|
|
|
VsyncEvent = new AutoResetEvent(true);
|
|
}
|
|
|
|
public void LoadCart(string exeFsDir, string romFsFile = null)
|
|
{
|
|
System.LoadCart(exeFsDir, romFsFile);
|
|
}
|
|
|
|
public void LoadXci(string xciFile)
|
|
{
|
|
System.LoadXci(xciFile);
|
|
}
|
|
|
|
public void LoadNca(string ncaFile)
|
|
{
|
|
System.LoadNca(ncaFile);
|
|
}
|
|
|
|
public void LoadNsp(string nspFile)
|
|
{
|
|
System.LoadNsp(nspFile);
|
|
}
|
|
|
|
public void LoadProgram(string fileName)
|
|
{
|
|
System.LoadProgram(fileName);
|
|
}
|
|
|
|
public bool WaitFifo()
|
|
{
|
|
return Gpu.Pusher.WaitForCommands();
|
|
}
|
|
|
|
public void ProcessFrame()
|
|
{
|
|
Gpu.Pusher.DispatchCalls();
|
|
}
|
|
|
|
internal void Unload()
|
|
{
|
|
FileSystem.Dispose();
|
|
|
|
Memory.Dispose();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
System.Dispose();
|
|
VsyncEvent.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|