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Buffer.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
BufferBounds.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
BufferCache.cs
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Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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2021-08-26 23:50:28 +02:00 |
BufferCacheEntry.cs
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POWER - Performance Optimizations With Extensive Ramifications (#2286)
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2021-05-24 22:52:44 +02:00 |
BufferManager.cs
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Enable transform feedback buffer flush (#2552)
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2021-08-17 14:09:27 -03:00 |
BufferModifiedRangeList.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
BufferTextureBinding.cs
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Improve Buffer Textures and flush Image Stores (#2088)
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2021-03-08 18:43:39 -03:00 |
CounterCache.cs
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Implement Counter Queue and Partial Host Conditional Rendering (#1167)
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2020-05-04 12:24:59 +10:00 |
GpuRegionHandle.cs
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POWER - Performance Optimizations With Extensive Ramifications (#2286)
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2021-05-24 22:52:44 +02:00 |
IndexBuffer.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Memory
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2020-01-09 02:13:00 +01:00 |
MemoryManager.cs
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Handle indirect draw counts with non-zero draw starts properly (#2593)
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2021-08-29 16:52:38 -03:00 |
PhysicalMemory.cs
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Handle indirect draw counts with non-zero draw starts properly (#2593)
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2021-08-29 16:52:38 -03:00 |
ResourceName.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Memory
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2020-01-09 02:13:00 +01:00 |
UnmapEventArgs.cs
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Initial conditional rendering support (#1012)
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2020-04-22 16:00:11 +10:00 |
VertexBuffer.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Memory
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2020-01-09 02:13:00 +01:00 |