Ryujinx/Ryujinx.Graphics.GAL
gdkchan 1eea35554c
Better viewport flipping and depth mode detection method (#1556)
* Use a better viewport flipping approach

* New approach to detect depth mode

* nit: Sort method on the OpenGL backend

* Adjust spacing on comment

* Unswap near and far parameters based on ScaleZ
2020-09-19 19:46:49 -03:00
..
AddressMode.cs
BlendDescriptor.cs
BlendFactor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendOp.cs
BufferHandle.cs
BufferRange.cs
Capabilities.cs
ColorF.cs
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthStencilState.cs
DepthTestDescriptor.cs
Extents2D.cs
Face.cs
Format.cs
FrontFace.cs
ICounterEvent.cs
ImageCrop.cs
IndexType.cs
IPipeline.cs
IProgram.cs Initial work 2020-01-09 02:13:00 +01:00
IRenderer.cs
ISampler.cs Initial work 2020-01-09 02:13:00 +01:00
IShader.cs
ITexture.cs
IWindow.cs
LogicalOp.cs
MagFilter.cs
MinFilter.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Origin.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
PolygonModeMask.cs Initial work 2020-01-09 02:13:00 +01:00
PrimitiveTopology.cs Initial work 2020-01-09 02:13:00 +01:00
RectangleF.cs
Ryujinx.Graphics.GAL.csproj
SamplerCreateInfo.cs
StencilOp.cs
StencilTestDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
TextureReleaseCallback.cs
TransformFeedbackDescriptor.cs
VertexAttribDescriptor.cs Support constant attributes (with a value of zero) (#1066) 2020-03-30 13:11:24 +11:00
VertexBufferDescriptor.cs
Viewport.cs
ViewportSwizzle.cs