Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan d512ce122c
Initial tessellation shader support (#2534)
* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
2021-10-18 18:38:04 -03:00
..
HelperFunctions Use shader subgroup extensions if shader ballot is not supported (#2627) 2021-09-19 14:38:39 +02:00
Instructions Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
CodeGenContext.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
Declarations.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
DefaultNames.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
GlslGenerator.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
NumberFormatter.cs Support single precision contants for double precision operations (#1673) 2020-11-06 18:54:13 +01:00
OperandManager.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00
Varying.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00