Ryujinx/Ryujinx.Graphics.Gpu/ShadowRamControl.cs
2020-03-13 12:30:26 +11:00

29 lines
707 B
C#

namespace Ryujinx.Graphics.Gpu
{
/// <summary>
/// Shadow RAM Control setting.
/// </summary>
enum ShadowRamControl
{
/// <summary>
/// Track data writes and store them on shadow RAM.
/// </summary>
Track = 0,
/// <summary>
/// Track data writes and store them on shadow RAM, with filtering.
/// </summary>
TrackWithFilter = 1,
/// <summary>
/// Writes data directly without storing on shadow RAM.
/// </summary>
Passthrough = 2,
/// <summary>
/// Ignore data being written and replace with data on shadow RAM instead.
/// </summary>
Replay = 3
}
}