mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 20:08:34 +00:00
e96ef6d532
* kernel: Implement Thread pinning support This commit adds support for 8.x thread pinning changes and implement SynchronizePreemptionState syscall. Based on kernel 13.x reverse. * Address gdkchan's comment * kernel: fix missing critical section leave in SetActivity Fix Unity games * Implement missing bits on the interrupt handler and inline update pinning function as it cannot be generic * Fix some bugs in SetActivity and SetCoreAndAffinityMask * Address gdkchan's comments
653 lines
23 KiB
C#
653 lines
23 KiB
C#
using Ryujinx.Common;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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partial class KScheduler : IDisposable
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{
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public const int PrioritiesCount = 64;
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public const int CpuCoresCount = 4;
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private const int RoundRobinTimeQuantumMs = 10;
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private static readonly int[] PreemptionPriorities = new int[] { 59, 59, 59, 63 };
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private readonly KernelContext _context;
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private readonly int _coreId;
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private struct SchedulingState
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{
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public volatile bool NeedsScheduling;
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public volatile KThread SelectedThread;
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}
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private SchedulingState _state;
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private AutoResetEvent _idleInterruptEvent;
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private readonly object _idleInterruptEventLock;
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private KThread _previousThread;
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private KThread _currentThread;
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private readonly KThread _idleThread;
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public KThread PreviousThread => _previousThread;
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public KThread CurrentThread => _currentThread;
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public long LastContextSwitchTime { get; private set; }
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public long TotalIdleTimeTicks => _idleThread.TotalTimeRunning;
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public KScheduler(KernelContext context, int coreId)
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{
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_context = context;
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_coreId = coreId;
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_idleInterruptEvent = new AutoResetEvent(false);
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_idleInterruptEventLock = new object();
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KThread idleThread = CreateIdleThread(context, coreId);
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_currentThread = idleThread;
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_idleThread = idleThread;
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idleThread.StartHostThread();
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idleThread.SchedulerWaitEvent.Set();
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}
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private KThread CreateIdleThread(KernelContext context, int cpuCore)
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{
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KThread idleThread = new KThread(context);
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idleThread.Initialize(0UL, 0UL, 0UL, PrioritiesCount, cpuCore, null, ThreadType.Dummy, IdleThreadLoop);
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return idleThread;
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}
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public static ulong SelectThreads(KernelContext context)
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{
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if (context.ThreadReselectionRequested)
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{
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return SelectThreadsImpl(context);
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}
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else
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{
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return 0UL;
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}
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}
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private static ulong SelectThreadsImpl(KernelContext context)
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{
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context.ThreadReselectionRequested = false;
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ulong scheduledCoresMask = 0UL;
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for (int core = 0; core < CpuCoresCount; core++)
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{
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KThread thread = context.PriorityQueue.ScheduledThreads(core).FirstOrDefault();
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if (thread != null &&
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thread.Owner != null &&
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thread.Owner.PinnedThreads[core] != null &&
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thread.Owner.PinnedThreads[core] != thread)
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{
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KThread candidate = thread.Owner.PinnedThreads[core];
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if (candidate.KernelWaitersCount == 0 && !thread.Owner.IsExceptionUserThread(candidate))
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{
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if (candidate.SchedFlags == ThreadSchedState.Running)
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{
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thread = candidate;
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}
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else
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{
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thread = null;
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}
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}
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}
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scheduledCoresMask |= context.Schedulers[core].SelectThread(thread);
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}
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for (int core = 0; core < CpuCoresCount; core++)
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{
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// If the core is not idle (there's already a thread running on it),
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// then we don't need to attempt load balancing.
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if (context.PriorityQueue.ScheduledThreads(core).Any())
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{
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continue;
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}
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int[] srcCoresHighestPrioThreads = new int[CpuCoresCount];
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int srcCoresHighestPrioThreadsCount = 0;
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KThread dst = null;
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// Select candidate threads that could run on this core.
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// Give preference to threads that are not yet selected.
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foreach (KThread suggested in context.PriorityQueue.SuggestedThreads(core))
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{
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if (suggested.ActiveCore < 0 || suggested != context.Schedulers[suggested.ActiveCore]._state.SelectedThread)
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{
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dst = suggested;
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break;
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}
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srcCoresHighestPrioThreads[srcCoresHighestPrioThreadsCount++] = suggested.ActiveCore;
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}
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// Not yet selected candidate found.
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if (dst != null)
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{
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// Priorities < 2 are used for the kernel message dispatching
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// threads, we should skip load balancing entirely.
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if (dst.DynamicPriority >= 2)
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{
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context.PriorityQueue.TransferToCore(dst.DynamicPriority, core, dst);
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scheduledCoresMask |= context.Schedulers[core].SelectThread(dst);
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}
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continue;
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}
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// All candidates are already selected, choose the best one
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// (the first one that doesn't make the source core idle if moved).
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for (int index = 0; index < srcCoresHighestPrioThreadsCount; index++)
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{
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int srcCore = srcCoresHighestPrioThreads[index];
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KThread src = context.PriorityQueue.ScheduledThreads(srcCore).ElementAtOrDefault(1);
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if (src != null)
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{
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// Run the second thread on the queue on the source core,
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// move the first one to the current core.
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KThread origSelectedCoreSrc = context.Schedulers[srcCore]._state.SelectedThread;
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scheduledCoresMask |= context.Schedulers[srcCore].SelectThread(src);
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context.PriorityQueue.TransferToCore(origSelectedCoreSrc.DynamicPriority, core, origSelectedCoreSrc);
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scheduledCoresMask |= context.Schedulers[core].SelectThread(origSelectedCoreSrc);
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}
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}
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}
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return scheduledCoresMask;
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}
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private ulong SelectThread(KThread nextThread)
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{
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KThread previousThread = _state.SelectedThread;
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if (previousThread != nextThread)
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{
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if (previousThread != null)
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{
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previousThread.LastScheduledTime = PerformanceCounter.ElapsedTicks;
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}
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_state.SelectedThread = nextThread;
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_state.NeedsScheduling = true;
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return 1UL << _coreId;
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}
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else
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{
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return 0UL;
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}
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}
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public static void EnableScheduling(KernelContext context, ulong scheduledCoresMask)
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{
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KScheduler currentScheduler = context.Schedulers[KernelStatic.GetCurrentThread().CurrentCore];
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// Note that "RescheduleCurrentCore" will block, so "RescheduleOtherCores" must be done first.
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currentScheduler.RescheduleOtherCores(scheduledCoresMask);
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currentScheduler.RescheduleCurrentCore();
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}
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public static void EnableSchedulingFromForeignThread(KernelContext context, ulong scheduledCoresMask)
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{
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RescheduleOtherCores(context, scheduledCoresMask);
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}
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private void RescheduleCurrentCore()
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{
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if (_state.NeedsScheduling)
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{
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Schedule();
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}
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}
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private void RescheduleOtherCores(ulong scheduledCoresMask)
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{
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RescheduleOtherCores(_context, scheduledCoresMask & ~(1UL << _coreId));
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}
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private static void RescheduleOtherCores(KernelContext context, ulong scheduledCoresMask)
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{
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while (scheduledCoresMask != 0)
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{
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int coreToSignal = BitOperations.TrailingZeroCount(scheduledCoresMask);
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KThread threadToSignal = context.Schedulers[coreToSignal]._currentThread;
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// Request the thread running on that core to stop and reschedule, if we have one.
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if (threadToSignal != context.Schedulers[coreToSignal]._idleThread)
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{
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threadToSignal.Context.RequestInterrupt();
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}
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// If the core is idle, ensure that the idle thread is awaken.
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context.Schedulers[coreToSignal]._idleInterruptEvent.Set();
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scheduledCoresMask &= ~(1UL << coreToSignal);
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}
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}
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private void IdleThreadLoop()
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{
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while (_context.Running)
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{
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_state.NeedsScheduling = false;
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Thread.MemoryBarrier();
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KThread nextThread = PickNextThread(_state.SelectedThread);
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if (_idleThread != nextThread)
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{
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_idleThread.SchedulerWaitEvent.Reset();
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WaitHandle.SignalAndWait(nextThread.SchedulerWaitEvent, _idleThread.SchedulerWaitEvent);
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}
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_idleInterruptEvent.WaitOne();
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}
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lock (_idleInterruptEventLock)
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{
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_idleInterruptEvent.Dispose();
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_idleInterruptEvent = null;
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}
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}
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public void Schedule()
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{
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_state.NeedsScheduling = false;
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Thread.MemoryBarrier();
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KThread currentThread = KernelStatic.GetCurrentThread();
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KThread selectedThread = _state.SelectedThread;
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// If the thread is already scheduled and running on the core, we have nothing to do.
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if (currentThread == selectedThread)
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{
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return;
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}
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currentThread.SchedulerWaitEvent.Reset();
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currentThread.ThreadContext.Unlock();
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// Wake all the threads that might be waiting until this thread context is unlocked.
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for (int core = 0; core < CpuCoresCount; core++)
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{
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_context.Schedulers[core]._idleInterruptEvent.Set();
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}
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KThread nextThread = PickNextThread(selectedThread);
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if (currentThread.Context.Running)
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{
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// Wait until this thread is scheduled again, and allow the next thread to run.
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WaitHandle.SignalAndWait(nextThread.SchedulerWaitEvent, currentThread.SchedulerWaitEvent);
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}
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else
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{
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// Allow the next thread to run.
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nextThread.SchedulerWaitEvent.Set();
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// We don't need to wait since the thread is exiting, however we need to
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// make sure this thread will never call the scheduler again, since it is
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// no longer assigned to a core.
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currentThread.MakeUnschedulable();
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// Just to be sure, set the core to a invalid value.
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// This will trigger a exception if it attempts to call schedule again,
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// rather than leaving the scheduler in a invalid state.
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currentThread.CurrentCore = -1;
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}
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}
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private KThread PickNextThread(KThread selectedThread)
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{
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while (true)
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{
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if (selectedThread != null)
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{
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// Try to run the selected thread.
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// We need to acquire the context lock to be sure the thread is not
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// already running on another core. If it is, then we return here
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// and the caller should try again once there is something available for scheduling.
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// The thread currently running on the core should have been requested to
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// interrupt so this is not expected to take long.
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// The idle thread must also be paused if we are scheduling a thread
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// on the core, as the scheduled thread will handle the next switch.
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if (selectedThread.ThreadContext.Lock())
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{
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SwitchTo(selectedThread);
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if (!_state.NeedsScheduling)
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{
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return selectedThread;
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}
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selectedThread.ThreadContext.Unlock();
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}
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else
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{
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return _idleThread;
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}
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}
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else
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{
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// The core is idle now, make sure that the idle thread can run
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// and switch the core when a thread is available.
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SwitchTo(null);
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return _idleThread;
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}
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_state.NeedsScheduling = false;
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Thread.MemoryBarrier();
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selectedThread = _state.SelectedThread;
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}
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}
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private void SwitchTo(KThread nextThread)
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{
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KProcess currentProcess = KernelStatic.GetCurrentProcess();
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KThread currentThread = KernelStatic.GetCurrentThread();
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nextThread ??= _idleThread;
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if (currentThread != nextThread)
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{
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long previousTicks = LastContextSwitchTime;
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long currentTicks = PerformanceCounter.ElapsedTicks;
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long ticksDelta = currentTicks - previousTicks;
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currentThread.AddCpuTime(ticksDelta);
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if (currentProcess != null)
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{
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currentProcess.AddCpuTime(ticksDelta);
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}
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LastContextSwitchTime = currentTicks;
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if (currentProcess != null)
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{
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_previousThread = !currentThread.TerminationRequested && currentThread.ActiveCore == _coreId ? currentThread : null;
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}
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else if (currentThread == _idleThread)
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{
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_previousThread = null;
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}
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}
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if (nextThread.CurrentCore != _coreId)
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{
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nextThread.CurrentCore = _coreId;
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}
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_currentThread = nextThread;
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}
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public static void PreemptionThreadLoop(KernelContext context)
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{
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while (context.Running)
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{
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context.CriticalSection.Enter();
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for (int core = 0; core < CpuCoresCount; core++)
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{
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RotateScheduledQueue(context, core, PreemptionPriorities[core]);
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}
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context.CriticalSection.Leave();
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Thread.Sleep(RoundRobinTimeQuantumMs);
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}
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}
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private static void RotateScheduledQueue(KernelContext context, int core, int prio)
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{
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IEnumerable<KThread> scheduledThreads = context.PriorityQueue.ScheduledThreads(core);
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KThread selectedThread = scheduledThreads.FirstOrDefault(x => x.DynamicPriority == prio);
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KThread nextThread = null;
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// Yield priority queue.
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if (selectedThread != null)
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{
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nextThread = context.PriorityQueue.Reschedule(prio, core, selectedThread);
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}
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IEnumerable<KThread> SuitableCandidates()
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{
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foreach (KThread suggested in context.PriorityQueue.SuggestedThreads(core))
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{
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int suggestedCore = suggested.ActiveCore;
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if (suggestedCore >= 0)
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{
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KThread selectedSuggestedCore = context.PriorityQueue.ScheduledThreads(suggestedCore).FirstOrDefault();
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if (selectedSuggestedCore == suggested || (selectedSuggestedCore != null && selectedSuggestedCore.DynamicPriority < 2))
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{
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continue;
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}
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}
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// If the candidate was scheduled after the current thread, then it's not worth it.
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if (nextThread == selectedThread ||
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nextThread == null ||
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nextThread.LastScheduledTime >= suggested.LastScheduledTime)
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{
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yield return suggested;
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}
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}
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}
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// Select candidate threads that could run on this core.
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// Only take into account threads that are not yet selected.
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KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority == prio);
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if (dst != null)
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{
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context.PriorityQueue.TransferToCore(prio, core, dst);
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}
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// If the priority of the currently selected thread is lower or same as the preemption priority,
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// then try to migrate a thread with lower priority.
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KThread bestCandidate = context.PriorityQueue.ScheduledThreads(core).FirstOrDefault();
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if (bestCandidate != null && bestCandidate.DynamicPriority >= prio)
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{
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dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority < bestCandidate.DynamicPriority);
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if (dst != null)
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{
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context.PriorityQueue.TransferToCore(dst.DynamicPriority, core, dst);
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}
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}
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context.ThreadReselectionRequested = true;
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}
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public static void Yield(KernelContext context)
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{
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KThread currentThread = KernelStatic.GetCurrentThread();
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if (!currentThread.IsSchedulable)
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{
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return;
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}
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context.CriticalSection.Enter();
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if (currentThread.SchedFlags != ThreadSchedState.Running)
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{
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context.CriticalSection.Leave();
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return;
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}
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KThread nextThread = context.PriorityQueue.Reschedule(currentThread.DynamicPriority, currentThread.ActiveCore, currentThread);
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if (nextThread != currentThread)
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{
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context.ThreadReselectionRequested = true;
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}
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context.CriticalSection.Leave();
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}
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public static void YieldWithLoadBalancing(KernelContext context)
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{
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KThread currentThread = KernelStatic.GetCurrentThread();
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if (!currentThread.IsSchedulable)
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{
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return;
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}
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context.CriticalSection.Enter();
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if (currentThread.SchedFlags != ThreadSchedState.Running)
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{
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context.CriticalSection.Leave();
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return;
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}
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int prio = currentThread.DynamicPriority;
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int core = currentThread.ActiveCore;
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// Move current thread to the end of the queue.
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KThread nextThread = context.PriorityQueue.Reschedule(prio, core, currentThread);
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IEnumerable<KThread> SuitableCandidates()
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{
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foreach (KThread suggested in context.PriorityQueue.SuggestedThreads(core))
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{
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int suggestedCore = suggested.ActiveCore;
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if (suggestedCore >= 0)
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{
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KThread selectedSuggestedCore = context.Schedulers[suggestedCore]._state.SelectedThread;
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if (selectedSuggestedCore == suggested || (selectedSuggestedCore != null && selectedSuggestedCore.DynamicPriority < 2))
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{
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continue;
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}
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}
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// If the candidate was scheduled after the current thread, then it's not worth it,
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// unless the priority is higher than the current one.
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if (suggested.LastScheduledTime <= nextThread.LastScheduledTime ||
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suggested.DynamicPriority < nextThread.DynamicPriority)
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{
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yield return suggested;
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}
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}
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}
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KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority <= prio);
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if (dst != null)
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{
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context.PriorityQueue.TransferToCore(dst.DynamicPriority, core, dst);
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context.ThreadReselectionRequested = true;
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}
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else if (currentThread != nextThread)
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{
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context.ThreadReselectionRequested = true;
|
|
}
|
|
|
|
context.CriticalSection.Leave();
|
|
}
|
|
|
|
public static void YieldToAnyThread(KernelContext context)
|
|
{
|
|
KThread currentThread = KernelStatic.GetCurrentThread();
|
|
|
|
if (!currentThread.IsSchedulable)
|
|
{
|
|
return;
|
|
}
|
|
|
|
context.CriticalSection.Enter();
|
|
|
|
if (currentThread.SchedFlags != ThreadSchedState.Running)
|
|
{
|
|
context.CriticalSection.Leave();
|
|
return;
|
|
}
|
|
|
|
int core = currentThread.ActiveCore;
|
|
|
|
context.PriorityQueue.TransferToCore(currentThread.DynamicPriority, -1, currentThread);
|
|
|
|
if (!context.PriorityQueue.ScheduledThreads(core).Any())
|
|
{
|
|
KThread selectedThread = null;
|
|
|
|
foreach (KThread suggested in context.PriorityQueue.SuggestedThreads(core))
|
|
{
|
|
int suggestedCore = suggested.ActiveCore;
|
|
|
|
if (suggestedCore < 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
KThread firstCandidate = context.PriorityQueue.ScheduledThreads(suggestedCore).FirstOrDefault();
|
|
|
|
if (firstCandidate == suggested)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (firstCandidate == null || firstCandidate.DynamicPriority >= 2)
|
|
{
|
|
context.PriorityQueue.TransferToCore(suggested.DynamicPriority, core, suggested);
|
|
}
|
|
|
|
selectedThread = suggested;
|
|
break;
|
|
}
|
|
|
|
if (currentThread != selectedThread)
|
|
{
|
|
context.ThreadReselectionRequested = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
context.ThreadReselectionRequested = true;
|
|
}
|
|
|
|
context.CriticalSection.Leave();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
// Ensure that the idle thread is not blocked and can exit.
|
|
lock (_idleInterruptEventLock)
|
|
{
|
|
if (_idleInterruptEvent != null)
|
|
{
|
|
_idleInterruptEvent.Set();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |