Ryujinx/Ryujinx.Graphics.OpenGL
riperiperi d941f4c070
Remember bound framebuffer to avoid glGetInteger use. (#1273)
glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies.
2020-05-24 15:44:12 +02:00
..
Image Remember bound framebuffer to avoid glGetInteger use. (#1273) 2020-05-24 15:44:12 +02:00
Queries Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
Buffer.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
Constants.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
Debugger.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
EnumConversion.cs Enable stencil texturing (fixes #866) (#910) 2020-01-31 14:42:03 +11:00
FormatInfo.cs Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
FormatTable.cs Fix R5G6B5 in SurfaceFlinger (#863) 2020-01-09 19:12:47 +01:00
Framebuffer.cs Remember bound framebuffer to avoid glGetInteger use. (#1273) 2020-05-24 15:44:12 +02:00
Handle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
HwCapabilities.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
Pipeline.cs Remember bound framebuffer to avoid glGetInteger use. (#1273) 2020-05-24 15:44:12 +02:00
Program.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Renderer.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
Ryujinx.Graphics.OpenGL.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
Shader.cs Initial work 2020-01-09 02:13:00 +01:00
VertexArray.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
VertexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00
Window.cs Remember bound framebuffer to avoid glGetInteger use. (#1273) 2020-05-24 15:44:12 +02:00