mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 14:58:34 +00:00
e54f9dc4b4
* Move Ryujinx folder to Application Support on macOS
* Create a symlink to preserve back compat
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Remove extra whitespace
* Don’t create a symlink
* Update Ryujinx.Common/Configuration/AppDataManager.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Revert "Don’t create a symlink"
This reverts commit 31752fe8ab
.
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
149 lines
5.7 KiB
C#
149 lines
5.7 KiB
C#
using Ryujinx.Common.Logging;
|
|
using System;
|
|
using System.IO;
|
|
|
|
namespace Ryujinx.Common.Configuration
|
|
{
|
|
public static class AppDataManager
|
|
{
|
|
public const string DefaultBaseDir = "Ryujinx";
|
|
public const string DefaultPortableDir = "portable";
|
|
|
|
// The following 3 are always part of Base Directory
|
|
private const string GamesDir = "games";
|
|
private const string ProfilesDir = "profiles";
|
|
private const string KeysDir = "system";
|
|
|
|
public enum LaunchMode
|
|
{
|
|
UserProfile,
|
|
Portable,
|
|
Custom
|
|
}
|
|
|
|
public static LaunchMode Mode { get; private set; }
|
|
|
|
public static string BaseDirPath { get; private set; }
|
|
public static string GamesDirPath { get; private set; }
|
|
public static string ProfilesDirPath { get; private set; }
|
|
public static string KeysDirPath { get; private set; }
|
|
public static string KeysDirPathUser { get; }
|
|
|
|
public const string DefaultNandDir = "bis";
|
|
public const string DefaultSdcardDir = "sdcard";
|
|
private const string DefaultModsDir = "mods";
|
|
|
|
public static string CustomModsPath { get; set; }
|
|
public static string CustomSdModsPath {get; set; }
|
|
public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS
|
|
public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS
|
|
|
|
static AppDataManager()
|
|
{
|
|
KeysDirPathUser = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch");
|
|
}
|
|
|
|
public static void Initialize(string baseDirPath)
|
|
{
|
|
string appDataPath;
|
|
if (OperatingSystem.IsMacOS())
|
|
{
|
|
appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library", "Application Support");
|
|
}
|
|
else
|
|
{
|
|
appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
|
|
}
|
|
|
|
if (appDataPath.Length == 0)
|
|
{
|
|
appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
|
|
}
|
|
|
|
string userProfilePath = Path.Combine(appDataPath, DefaultBaseDir);
|
|
string portablePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, DefaultPortableDir);
|
|
|
|
if (Directory.Exists(portablePath))
|
|
{
|
|
BaseDirPath = portablePath;
|
|
Mode = LaunchMode.Portable;
|
|
}
|
|
else
|
|
{
|
|
BaseDirPath = userProfilePath;
|
|
Mode = LaunchMode.UserProfile;
|
|
}
|
|
|
|
if (baseDirPath != null && baseDirPath != userProfilePath)
|
|
{
|
|
if (!Directory.Exists(baseDirPath))
|
|
{
|
|
Logger.Error?.Print(LogClass.Application, $"Custom Data Directory '{baseDirPath}' does not exist. Falling back to {Mode}...");
|
|
}
|
|
else
|
|
{
|
|
BaseDirPath = baseDirPath;
|
|
Mode = LaunchMode.Custom;
|
|
}
|
|
}
|
|
|
|
BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths
|
|
|
|
// NOTE: Moves the Ryujinx folder in `~/.config` to `~/Library/Application Support` if one is found
|
|
// and a Ryujinx folder does not already exist in Application Support.
|
|
// Also creates a symlink from `~/.config/Ryujinx` to `~/Library/Application Support/Ryujinx` to preserve backwards compatibility.
|
|
// This should be removed in the future.
|
|
if (OperatingSystem.IsMacOS() && Mode == LaunchMode.UserProfile)
|
|
{
|
|
string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
|
|
if (Path.Exists(oldConfigPath) && !Path.Exists(BaseDirPath))
|
|
{
|
|
CopyDirectory(oldConfigPath, BaseDirPath);
|
|
Directory.Delete(oldConfigPath, true);
|
|
Directory.CreateSymbolicLink(oldConfigPath, BaseDirPath);
|
|
}
|
|
}
|
|
|
|
SetupBasePaths();
|
|
}
|
|
|
|
private static void SetupBasePaths()
|
|
{
|
|
Directory.CreateDirectory(BaseDirPath);
|
|
Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir));
|
|
Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir));
|
|
Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
|
|
}
|
|
|
|
private static void CopyDirectory(string sourceDir, string destinationDir)
|
|
{
|
|
var dir = new DirectoryInfo(sourceDir);
|
|
|
|
if (!dir.Exists)
|
|
{
|
|
throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
|
|
}
|
|
|
|
DirectoryInfo[] subDirs = dir.GetDirectories();
|
|
Directory.CreateDirectory(destinationDir);
|
|
|
|
foreach (FileInfo file in dir.GetFiles())
|
|
{
|
|
if (file.Name == ".DS_Store")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
file.CopyTo(Path.Combine(destinationDir, file.Name));
|
|
}
|
|
|
|
foreach (DirectoryInfo subDir in subDirs)
|
|
{
|
|
CopyDirectory(subDir.FullName, Path.Combine(destinationDir, subDir.Name));
|
|
}
|
|
}
|
|
|
|
public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
|
|
public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName;
|
|
}
|
|
} |