mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 18:58:40 +00:00
c3a5716a95
* Add copy dependency for some incompatible texture formats * Simplify compatibility check
253 lines
9.1 KiB
C#
253 lines
9.1 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Numerics;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL.Image
|
|
{
|
|
class TextureCopyIncompatible
|
|
{
|
|
private const string ComputeShaderShortening = @"#version 450 core
|
|
|
|
layout (binding = 0, $SRC_FORMAT$) uniform uimage2D src;
|
|
layout (binding = 1, $DST_FORMAT$) uniform uimage2D dst;
|
|
|
|
layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
|
|
|
|
void main()
|
|
{
|
|
uvec2 coords = gl_GlobalInvocationID.xy;
|
|
ivec2 imageSz = imageSize(src);
|
|
|
|
if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint coordsShifted = coords.x << $RATIO_LOG2$;
|
|
|
|
uvec2 dstCoords0 = uvec2(coordsShifted, coords.y);
|
|
uvec2 dstCoords1 = uvec2(coordsShifted + 1, coords.y);
|
|
uvec2 dstCoords2 = uvec2(coordsShifted + 2, coords.y);
|
|
uvec2 dstCoords3 = uvec2(coordsShifted + 3, coords.y);
|
|
|
|
uvec4 rgba = imageLoad(src, ivec2(coords));
|
|
|
|
imageStore(dst, ivec2(dstCoords0), rgba.rrrr);
|
|
imageStore(dst, ivec2(dstCoords1), rgba.gggg);
|
|
imageStore(dst, ivec2(dstCoords2), rgba.bbbb);
|
|
imageStore(dst, ivec2(dstCoords3), rgba.aaaa);
|
|
}";
|
|
|
|
private const string ComputeShaderWidening = @"#version 450 core
|
|
|
|
layout (binding = 0, $SRC_FORMAT$) uniform uimage2D src;
|
|
layout (binding = 1, $DST_FORMAT$) uniform uimage2D dst;
|
|
|
|
layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
|
|
|
|
void main()
|
|
{
|
|
uvec2 coords = gl_GlobalInvocationID.xy;
|
|
ivec2 imageSz = imageSize(dst);
|
|
|
|
if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uvec2 srcCoords = uvec2(coords.x << $RATIO_LOG2$, coords.y);
|
|
|
|
uint r = imageLoad(src, ivec2(srcCoords) + ivec2(0, 0)).r;
|
|
uint g = imageLoad(src, ivec2(srcCoords) + ivec2(1, 0)).r;
|
|
uint b = imageLoad(src, ivec2(srcCoords) + ivec2(2, 0)).r;
|
|
uint a = imageLoad(src, ivec2(srcCoords) + ivec2(3, 0)).r;
|
|
|
|
imageStore(dst, ivec2(coords), uvec4(r, g, b, a));
|
|
}";
|
|
|
|
private readonly OpenGLRenderer _renderer;
|
|
private readonly Dictionary<int, int> _shorteningProgramHandles;
|
|
private readonly Dictionary<int, int> _wideningProgramHandles;
|
|
|
|
public TextureCopyIncompatible(OpenGLRenderer renderer)
|
|
{
|
|
_renderer = renderer;
|
|
_shorteningProgramHandles = new Dictionary<int, int>();
|
|
_wideningProgramHandles = new Dictionary<int, int>();
|
|
}
|
|
|
|
public void CopyIncompatibleFormats(ITextureInfo src, ITextureInfo dst, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int depth, int levels)
|
|
{
|
|
TextureCreateInfo srcInfo = src.Info;
|
|
TextureCreateInfo dstInfo = dst.Info;
|
|
|
|
int srcBpp = src.Info.BytesPerPixel;
|
|
int dstBpp = dst.Info.BytesPerPixel;
|
|
|
|
// Calculate ideal component size, given our constraints:
|
|
// - Component size must not exceed bytes per pixel of source and destination image formats.
|
|
// - Maximum component size is 4 (R32).
|
|
int componentSize = Math.Min(Math.Min(srcBpp, dstBpp), 4);
|
|
|
|
int srcComponentsCount = srcBpp / componentSize;
|
|
int dstComponentsCount = dstBpp / componentSize;
|
|
|
|
var srcFormat = GetFormat(componentSize, srcComponentsCount);
|
|
var dstFormat = GetFormat(componentSize, dstComponentsCount);
|
|
|
|
GL.UseProgram(srcBpp < dstBpp
|
|
? GetWideningShader(componentSize, srcComponentsCount, dstComponentsCount)
|
|
: GetShorteningShader(componentSize, srcComponentsCount, dstComponentsCount));
|
|
|
|
for (int l = 0; l < levels; l++)
|
|
{
|
|
int srcWidth = Math.Max(1, src.Info.Width >> l);
|
|
int srcHeight = Math.Max(1, src.Info.Height >> l);
|
|
|
|
int dstWidth = Math.Max(1, dst.Info.Width >> l);
|
|
int dstHeight = Math.Max(1, dst.Info.Height >> l);
|
|
|
|
int width = Math.Min(srcWidth, dstWidth);
|
|
int height = Math.Min(srcHeight, dstHeight);
|
|
|
|
for (int z = 0; z < depth; z++)
|
|
{
|
|
GL.BindImageTexture(0, src.Handle, srcLevel + l, false, srcLayer + z, TextureAccess.ReadOnly, srcFormat);
|
|
GL.BindImageTexture(1, dst.Handle, dstLevel + l, false, dstLayer + z, TextureAccess.WriteOnly, dstFormat);
|
|
|
|
GL.DispatchCompute((width + 31) / 32, (height + 31) / 32, 1);
|
|
}
|
|
}
|
|
|
|
Pipeline pipeline = (Pipeline)_renderer.Pipeline;
|
|
|
|
pipeline.RestoreProgram();
|
|
pipeline.RestoreImages1And2();
|
|
}
|
|
|
|
private static SizedInternalFormat GetFormat(int componentSize, int componentsCount)
|
|
{
|
|
if (componentSize == 1)
|
|
{
|
|
return componentsCount switch
|
|
{
|
|
1 => SizedInternalFormat.R8ui,
|
|
2 => SizedInternalFormat.Rg8ui,
|
|
4 => SizedInternalFormat.Rgba8ui,
|
|
_ => throw new ArgumentException($"Invalid components count {componentsCount}.")
|
|
};
|
|
}
|
|
else if (componentSize == 2)
|
|
{
|
|
return componentsCount switch
|
|
{
|
|
1 => SizedInternalFormat.R16ui,
|
|
2 => SizedInternalFormat.Rg16ui,
|
|
4 => SizedInternalFormat.Rgba16ui,
|
|
_ => throw new ArgumentException($"Invalid components count {componentsCount}.")
|
|
};
|
|
}
|
|
else if (componentSize == 4)
|
|
{
|
|
return componentsCount switch
|
|
{
|
|
1 => SizedInternalFormat.R32ui,
|
|
2 => SizedInternalFormat.Rg32ui,
|
|
4 => SizedInternalFormat.Rgba32ui,
|
|
_ => throw new ArgumentException($"Invalid components count {componentsCount}.")
|
|
};
|
|
}
|
|
else
|
|
{
|
|
throw new ArgumentException($"Invalid component size {componentSize}.");
|
|
}
|
|
}
|
|
|
|
private int GetShorteningShader(int componentSize, int srcComponentsCount, int dstComponentsCount)
|
|
{
|
|
return GetShader(ComputeShaderShortening, _shorteningProgramHandles, componentSize, srcComponentsCount, dstComponentsCount);
|
|
}
|
|
|
|
private int GetWideningShader(int componentSize, int srcComponentsCount, int dstComponentsCount)
|
|
{
|
|
return GetShader(ComputeShaderWidening, _wideningProgramHandles, componentSize, srcComponentsCount, dstComponentsCount);
|
|
}
|
|
|
|
private int GetShader(
|
|
string code,
|
|
Dictionary<int, int> programHandles,
|
|
int componentSize,
|
|
int srcComponentsCount,
|
|
int dstComponentsCount)
|
|
{
|
|
int componentSizeLog2 = BitOperations.Log2((uint)componentSize);
|
|
|
|
int srcIndex = componentSizeLog2 + BitOperations.Log2((uint)srcComponentsCount) * 3;
|
|
int dstIndex = componentSizeLog2 + BitOperations.Log2((uint)dstComponentsCount) * 3;
|
|
|
|
int key = srcIndex | (dstIndex << 8);
|
|
|
|
if (!programHandles.TryGetValue(key, out int programHandle))
|
|
{
|
|
int csHandle = GL.CreateShader(ShaderType.ComputeShader);
|
|
|
|
string[] formatTable = new[] { "r8ui", "r16ui", "r32ui", "rg8ui", "rg16ui", "rg32ui", "rgba8ui", "rgba16ui", "rgba32ui" };
|
|
|
|
string srcFormat = formatTable[srcIndex];
|
|
string dstFormat = formatTable[dstIndex];
|
|
|
|
int srcBpp = srcComponentsCount * componentSize;
|
|
int dstBpp = dstComponentsCount * componentSize;
|
|
|
|
int ratio = srcBpp < dstBpp ? dstBpp / srcBpp : srcBpp / dstBpp;
|
|
int ratioLog2 = BitOperations.Log2((uint)ratio);
|
|
|
|
GL.ShaderSource(csHandle, code
|
|
.Replace("$SRC_FORMAT$", srcFormat)
|
|
.Replace("$DST_FORMAT$", dstFormat)
|
|
.Replace("$RATIO_LOG2$", ratioLog2.ToString(CultureInfo.InvariantCulture)));
|
|
|
|
GL.CompileShader(csHandle);
|
|
|
|
programHandle = GL.CreateProgram();
|
|
|
|
GL.AttachShader(programHandle, csHandle);
|
|
GL.LinkProgram(programHandle);
|
|
GL.DetachShader(programHandle, csHandle);
|
|
GL.DeleteShader(csHandle);
|
|
|
|
GL.GetProgram(programHandle, GetProgramParameterName.LinkStatus, out int status);
|
|
|
|
if (status == 0)
|
|
{
|
|
throw new Exception(GL.GetProgramInfoLog(programHandle));
|
|
}
|
|
|
|
programHandles.Add(key, programHandle);
|
|
}
|
|
|
|
return programHandle;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
foreach (int handle in _shorteningProgramHandles.Values)
|
|
{
|
|
GL.DeleteProgram(handle);
|
|
}
|
|
|
|
_shorteningProgramHandles.Clear();
|
|
|
|
foreach (int handle in _wideningProgramHandles.Values)
|
|
{
|
|
GL.DeleteProgram(handle);
|
|
}
|
|
|
|
_wideningProgramHandles.Clear();
|
|
}
|
|
}
|
|
}
|