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* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization * Make types match on calls to AlignUp/AlignDown * Formatting * Address some PR feedback * Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations * Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory * Implement EventType * Address more PR feedback * Log request processing errors since they are not normal * Rename waitable to multiwait and add missing lock * PR feedback * Ac_K PR feedback
34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
using System;
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namespace Ryujinx.Horizon.Common
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{
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public interface ISyscallApi
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{
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Result SetHeapSize(out ulong address, ulong size);
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void SleepThread(long timeout);
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Result CloseHandle(int handle);
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Result WaitSynchronization(out int handleIndex, ReadOnlySpan<int> handles, long timeout);
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Result CancelSynchronization(int handle);
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Result GetProcessId(out ulong pid, int handle);
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Result ConnectToNamedPort(out int handle, string name);
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Result SendSyncRequest(int handle);
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Result CreateSession(out int serverSessionHandle, out int clientSessionHandle, bool isLight, string name);
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Result AcceptSession(out int sessionHandle, int portHandle);
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Result ReplyAndReceive(out int handleIndex, ReadOnlySpan<int> handles, int replyTargetHandle, long timeout);
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Result CreateEvent(out int writableHandle, out int readableHandle);
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Result SignalEvent(int handle);
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Result ClearEvent(int handle);
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Result ResetSignal(int handle);
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Result CreatePort(out int serverPortHandle, out int clientPortHandle, int maxSessions, bool isLight, string name);
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Result ManageNamedPort(out int handle, string name, int maxSessions);
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Result ConnectToPort(out int clientSessionHandle, int clientPortHandle);
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}
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}
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