..
Buffer.cs
GPU: Track buffer migrations and flush source on incomplete copy ( #3952 )
2022-12-01 16:30:13 +01:00
BufferBounds.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
BufferCache.cs
GPU: Track buffer migrations and flush source on incomplete copy ( #3952 )
2022-12-01 16:30:13 +01:00
BufferCacheEntry.cs
POWER - Performance Optimizations With Extensive Ramifications ( #2286 )
2021-05-24 22:52:44 +02:00
BufferManager.cs
GPU: Swap bindings array instead of copying ( #4003 )
2022-12-04 18:18:40 +01:00
BufferMigration.cs
GPU: Track buffer migrations and flush source on incomplete copy ( #3952 )
2022-12-01 16:30:13 +01:00
BufferModifiedRangeList.cs
GPU: Track buffer migrations and flush source on incomplete copy ( #3952 )
2022-12-01 16:30:13 +01:00
BufferTextureBinding.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
CounterCache.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
GpuRegionHandle.cs
Replace CacheResourceWrite with more general "precise" write ( #2684 )
2021-09-29 02:27:03 +02:00
IndexBuffer.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00
MemoryManager.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
MultiRangeWritableBlock.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
PhysicalMemory.cs
GPU: Don't trigger uploads for redundant buffer updates ( #3828 )
2022-11-24 15:50:15 +01:00
PteKind.cs
De-tile GOB when DMA copying from block linear to pitch kind memory regions ( #3207 )
2022-03-20 13:55:07 -03:00
UnmapEventArgs.cs
Initial conditional rendering support ( #1012 )
2020-04-22 16:00:11 +10:00
VertexBuffer.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00