mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 07:48:34 +00:00
c6d82209ab
* Vertex Buffer Alignment part 1 * Update CacheByRange * Add Stride Change compute shader, fix storage buffers in helpers * An AMD exclusive * Reword * Change rules - stride conversion when attrs misalign * Fix stupid mistake * Fix background pipeline compile * Improve a few things. * Fix some feedback * Address Feedback (the shader binary didn't change when i changed the source to use the subgroup size) * Fix bug where rewritten buffer would be disposed instantly.
245 lines
11 KiB
C#
245 lines
11 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Silk.NET.Vulkan;
|
|
using System.Collections.Generic;
|
|
using System.Numerics;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
static class PipelineLayoutFactory
|
|
{
|
|
private const ShaderStageFlags SupportBufferStages =
|
|
ShaderStageFlags.ShaderStageVertexBit |
|
|
ShaderStageFlags.ShaderStageFragmentBit |
|
|
ShaderStageFlags.ShaderStageComputeBit;
|
|
|
|
public static unsafe DescriptorSetLayout[] Create(VulkanRenderer gd, Device device, uint stages, bool usePd, out PipelineLayout layout)
|
|
{
|
|
int stagesCount = BitOperations.PopCount(stages);
|
|
|
|
int uCount = Constants.MaxUniformBuffersPerStage * stagesCount + 1;
|
|
int tCount = Constants.MaxTexturesPerStage * 2 * stagesCount;
|
|
int iCount = Constants.MaxImagesPerStage * 2 * stagesCount;
|
|
|
|
DescriptorSetLayoutBinding* uLayoutBindings = stackalloc DescriptorSetLayoutBinding[uCount];
|
|
DescriptorSetLayoutBinding* sLayoutBindings = stackalloc DescriptorSetLayoutBinding[stagesCount];
|
|
DescriptorSetLayoutBinding* tLayoutBindings = stackalloc DescriptorSetLayoutBinding[tCount];
|
|
DescriptorSetLayoutBinding* iLayoutBindings = stackalloc DescriptorSetLayoutBinding[iCount];
|
|
|
|
uLayoutBindings[0] = new DescriptorSetLayoutBinding
|
|
{
|
|
Binding = 0,
|
|
DescriptorType = DescriptorType.UniformBuffer,
|
|
DescriptorCount = 1,
|
|
StageFlags = SupportBufferStages
|
|
};
|
|
|
|
int iter = 0;
|
|
|
|
while (stages != 0)
|
|
{
|
|
int stage = BitOperations.TrailingZeroCount(stages);
|
|
stages &= ~(1u << stage);
|
|
|
|
var stageFlags = stage switch
|
|
{
|
|
1 => ShaderStageFlags.ShaderStageFragmentBit,
|
|
2 => ShaderStageFlags.ShaderStageGeometryBit,
|
|
3 => ShaderStageFlags.ShaderStageTessellationControlBit,
|
|
4 => ShaderStageFlags.ShaderStageTessellationEvaluationBit,
|
|
_ => ShaderStageFlags.ShaderStageVertexBit | ShaderStageFlags.ShaderStageComputeBit
|
|
};
|
|
|
|
void Set(DescriptorSetLayoutBinding* bindings, int maxPerStage, DescriptorType type, int start, int skip)
|
|
{
|
|
int totalPerStage = maxPerStage * skip;
|
|
|
|
for (int i = 0; i < maxPerStage; i++)
|
|
{
|
|
bindings[start + iter * totalPerStage + i] = new DescriptorSetLayoutBinding
|
|
{
|
|
Binding = (uint)(start + stage * totalPerStage + i),
|
|
DescriptorType = type,
|
|
DescriptorCount = 1,
|
|
StageFlags = stageFlags
|
|
};
|
|
}
|
|
}
|
|
|
|
void SetStorage(DescriptorSetLayoutBinding* bindings, int maxPerStage, int start = 0)
|
|
{
|
|
bindings[start + iter] = new DescriptorSetLayoutBinding
|
|
{
|
|
Binding = (uint)(start + stage * maxPerStage),
|
|
DescriptorType = DescriptorType.StorageBuffer,
|
|
DescriptorCount = (uint)maxPerStage,
|
|
StageFlags = stageFlags
|
|
};
|
|
}
|
|
|
|
Set(uLayoutBindings, Constants.MaxUniformBuffersPerStage, DescriptorType.UniformBuffer, 1, 1);
|
|
SetStorage(sLayoutBindings, Constants.MaxStorageBuffersPerStage);
|
|
Set(tLayoutBindings, Constants.MaxTexturesPerStage, DescriptorType.CombinedImageSampler, 0, 2);
|
|
Set(tLayoutBindings, Constants.MaxTexturesPerStage, DescriptorType.UniformTexelBuffer, Constants.MaxTexturesPerStage, 2);
|
|
Set(iLayoutBindings, Constants.MaxImagesPerStage, DescriptorType.StorageImage, 0, 2);
|
|
Set(iLayoutBindings, Constants.MaxImagesPerStage, DescriptorType.StorageTexelBuffer, Constants.MaxImagesPerStage, 2);
|
|
|
|
iter++;
|
|
}
|
|
|
|
DescriptorSetLayout[] layouts = new DescriptorSetLayout[PipelineFull.DescriptorSetLayouts];
|
|
|
|
var uDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
|
{
|
|
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
|
PBindings = uLayoutBindings,
|
|
BindingCount = (uint)uCount,
|
|
Flags = usePd ? DescriptorSetLayoutCreateFlags.DescriptorSetLayoutCreatePushDescriptorBitKhr : 0
|
|
};
|
|
|
|
var sDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
|
{
|
|
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
|
PBindings = sLayoutBindings,
|
|
BindingCount = (uint)stagesCount
|
|
};
|
|
|
|
var tDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
|
{
|
|
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
|
PBindings = tLayoutBindings,
|
|
BindingCount = (uint)tCount
|
|
};
|
|
|
|
var iDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
|
{
|
|
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
|
PBindings = iLayoutBindings,
|
|
BindingCount = (uint)iCount
|
|
};
|
|
|
|
gd.Api.CreateDescriptorSetLayout(device, uDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.UniformSetIndex]).ThrowOnError();
|
|
gd.Api.CreateDescriptorSetLayout(device, sDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.StorageSetIndex]).ThrowOnError();
|
|
gd.Api.CreateDescriptorSetLayout(device, tDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.TextureSetIndex]).ThrowOnError();
|
|
gd.Api.CreateDescriptorSetLayout(device, iDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.ImageSetIndex]).ThrowOnError();
|
|
|
|
fixed (DescriptorSetLayout* pLayouts = layouts)
|
|
{
|
|
var pipelineLayoutCreateInfo = new PipelineLayoutCreateInfo()
|
|
{
|
|
SType = StructureType.PipelineLayoutCreateInfo,
|
|
PSetLayouts = pLayouts,
|
|
SetLayoutCount = PipelineFull.DescriptorSetLayouts
|
|
};
|
|
|
|
gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError();
|
|
}
|
|
|
|
return layouts;
|
|
}
|
|
|
|
public static unsafe DescriptorSetLayout[] CreateMinimal(VulkanRenderer gd, Device device, ShaderSource[] shaders, out PipelineLayout layout)
|
|
{
|
|
int stagesCount = shaders.Length;
|
|
|
|
int uCount = 0;
|
|
int sCount = 0;
|
|
int tCount = 0;
|
|
int iCount = 0;
|
|
|
|
foreach (var shader in shaders)
|
|
{
|
|
uCount += shader.Bindings.UniformBufferBindings.Count;
|
|
sCount += shader.Bindings.StorageBufferBindings.Count;
|
|
tCount += shader.Bindings.TextureBindings.Count;
|
|
iCount += shader.Bindings.ImageBindings.Count;
|
|
}
|
|
|
|
DescriptorSetLayoutBinding* uLayoutBindings = stackalloc DescriptorSetLayoutBinding[uCount];
|
|
DescriptorSetLayoutBinding* sLayoutBindings = stackalloc DescriptorSetLayoutBinding[sCount];
|
|
DescriptorSetLayoutBinding* tLayoutBindings = stackalloc DescriptorSetLayoutBinding[tCount];
|
|
DescriptorSetLayoutBinding* iLayoutBindings = stackalloc DescriptorSetLayoutBinding[iCount];
|
|
|
|
int uIndex = 0;
|
|
int sIndex = 0;
|
|
int tIndex = 0;
|
|
int iIndex = 0;
|
|
|
|
foreach (var shader in shaders)
|
|
{
|
|
var stageFlags = shader.Stage.Convert();
|
|
|
|
void Set(DescriptorSetLayoutBinding* bindings, DescriptorType type, ref int start, IEnumerable<int> bds)
|
|
{
|
|
foreach (var b in bds)
|
|
{
|
|
bindings[start++] = new DescriptorSetLayoutBinding
|
|
{
|
|
Binding = (uint)b,
|
|
DescriptorType = type,
|
|
DescriptorCount = 1,
|
|
StageFlags = stageFlags
|
|
};
|
|
}
|
|
}
|
|
|
|
// TODO: Support buffer textures and images here.
|
|
// This is only used for the helper shaders on the backend, and we don't use buffer textures on them
|
|
// so far, so it's not really necessary right now.
|
|
Set(uLayoutBindings, DescriptorType.UniformBuffer, ref uIndex, shader.Bindings.UniformBufferBindings);
|
|
Set(sLayoutBindings, DescriptorType.StorageBuffer, ref sIndex, shader.Bindings.StorageBufferBindings);
|
|
Set(tLayoutBindings, DescriptorType.CombinedImageSampler, ref tIndex, shader.Bindings.TextureBindings);
|
|
Set(iLayoutBindings, DescriptorType.StorageImage, ref iIndex, shader.Bindings.ImageBindings);
|
|
}
|
|
|
|
DescriptorSetLayout[] layouts = new DescriptorSetLayout[PipelineFull.DescriptorSetLayouts];
|
|
|
|
var uDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
|
{
|
|
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
|
PBindings = uLayoutBindings,
|
|
BindingCount = (uint)uCount
|
|
};
|
|
|
|
var sDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
|
{
|
|
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
|
PBindings = sLayoutBindings,
|
|
BindingCount = (uint)sCount
|
|
};
|
|
|
|
var tDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
|
{
|
|
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
|
PBindings = tLayoutBindings,
|
|
BindingCount = (uint)tCount
|
|
};
|
|
|
|
var iDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
|
{
|
|
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
|
PBindings = iLayoutBindings,
|
|
BindingCount = (uint)iCount
|
|
};
|
|
|
|
gd.Api.CreateDescriptorSetLayout(device, uDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.UniformSetIndex]).ThrowOnError();
|
|
gd.Api.CreateDescriptorSetLayout(device, sDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.StorageSetIndex]).ThrowOnError();
|
|
gd.Api.CreateDescriptorSetLayout(device, tDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.TextureSetIndex]).ThrowOnError();
|
|
gd.Api.CreateDescriptorSetLayout(device, iDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.ImageSetIndex]).ThrowOnError();
|
|
|
|
fixed (DescriptorSetLayout* pLayouts = layouts)
|
|
{
|
|
var pipelineLayoutCreateInfo = new PipelineLayoutCreateInfo()
|
|
{
|
|
SType = StructureType.PipelineLayoutCreateInfo,
|
|
PSetLayouts = pLayouts,
|
|
SetLayoutCount = PipelineFull.DescriptorSetLayouts
|
|
};
|
|
|
|
gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError();
|
|
}
|
|
|
|
return layouts;
|
|
}
|
|
}
|
|
}
|