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eda6b78894
* apm: Refactoring/Unstub service This PR implement some IPC calls of apm service: - nn::apm::IManager is fully implemented. - nn::apm::ISession is fully implemented (close #1633). - nn::apm::ISystemManager is partially implemented. nn::appletAE::ICommonStateGetter have some calls which are just a layer of apm IPC calls. What we did in some calls was wrong, it's fixed now! Everything is checked with RE. * abstract Apm *Server as Thog requested * abstract ISession and fix other classes * Address gdkchan feedback * Fix class * Fix Logging
58 lines
2 KiB
C#
58 lines
2 KiB
C#
using Ryujinx.Common.Logging;
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namespace Ryujinx.HLE.HOS.Services.Apm
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{
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class SessionServer : ISession
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{
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private readonly ServiceCtx _context;
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public SessionServer(ServiceCtx context) : base(context)
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{
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_context = context;
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}
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protected override ResultCode SetPerformanceConfiguration(PerformanceMode performanceMode, PerformanceConfiguration performanceConfiguration)
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{
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if (performanceMode > PerformanceMode.Boost)
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{
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return ResultCode.InvalidParameters;
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}
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switch (performanceMode)
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{
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case PerformanceMode.Default:
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_context.Device.System.PerformanceState.DefaultPerformanceConfiguration = performanceConfiguration;
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break;
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case PerformanceMode.Boost:
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_context.Device.System.PerformanceState.BoostPerformanceConfiguration = performanceConfiguration;
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break;
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default:
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Logger.Error?.Print(LogClass.ServiceApm, $"PerformanceMode isn't supported: {performanceMode}");
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break;
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}
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return ResultCode.Success;
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}
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protected override ResultCode GetPerformanceConfiguration(PerformanceMode performanceMode, out PerformanceConfiguration performanceConfiguration)
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{
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if (performanceMode > PerformanceMode.Boost)
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{
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performanceConfiguration = 0;
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return ResultCode.InvalidParameters;
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}
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performanceConfiguration = _context.Device.System.PerformanceState.GetCurrentPerformanceConfiguration(performanceMode);
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return ResultCode.Success;
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}
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protected override void SetCpuOverclockEnabled(bool enabled)
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{
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_context.Device.System.PerformanceState.CpuOverclockEnabled = enabled;
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// NOTE: This call seems to overclock the system, since we emulate it, it's fine to do nothing instead.
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}
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}
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} |