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Effects
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
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Helper
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
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Image
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Implement X8Z24 texture format (#6315)
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2024-02-15 19:06:26 -03:00 |
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Queries
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
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BackgroundContextWorker.cs
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Make IOpenGLContext.HasContext context dependent (#6290)
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2024-02-10 20:13:10 +01:00 |
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Buffer.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
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Constants.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
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Debugger.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
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DrawTextureEmulation.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
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EnumConversion.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
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FormatInfo.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
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FormatTable.cs
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Implement X8Z24 texture format (#6315)
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2024-02-15 19:06:26 -03:00 |
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Framebuffer.cs
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Implement X8Z24 texture format (#6315)
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2024-02-15 19:06:26 -03:00 |
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Handle.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
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HwCapabilities.cs
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
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IOpenGLContext.cs
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Make IOpenGLContext.HasContext context dependent (#6290)
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2024-02-10 20:13:10 +01:00 |
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OpenGLRenderer.cs
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Make IOpenGLContext.HasContext context dependent (#6290)
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2024-02-10 20:13:10 +01:00 |
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PersistentBuffers.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
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Pipeline.cs
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
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Program.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
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ResourcePool.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
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Ryujinx.Graphics.OpenGL.csproj
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Migrate to .NET 8 (#5887)
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2023-11-15 17:41:31 +01:00 |
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Sync.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
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VertexArray.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
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Window.cs
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Implement color space passthrough option (#5531)
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2023-08-07 18:54:05 +01:00 |