Ryujinx/Ryujinx.HLE/HOS/Services/Apm/SessionServer.cs
Ac_K eda6b78894
apm/am: Refactoring/Unstub services (#1662)
* apm: Refactoring/Unstub service

This PR implement some IPC calls of apm service:
- nn::apm::IManager is fully implemented.
- nn::apm::ISession is fully implemented (close #1633).
- nn::apm::ISystemManager is partially implemented.

nn::appletAE::ICommonStateGetter have some calls which are just a layer of apm IPC calls. What we did in some calls was wrong, it's fixed now!

Everything is checked with RE.

* abstract Apm *Server as Thog requested

* abstract ISession and fix other classes

* Address gdkchan feedback

* Fix class

* Fix Logging
2020-11-08 17:00:54 -03:00

58 lines
2 KiB
C#

using Ryujinx.Common.Logging;
namespace Ryujinx.HLE.HOS.Services.Apm
{
class SessionServer : ISession
{
private readonly ServiceCtx _context;
public SessionServer(ServiceCtx context) : base(context)
{
_context = context;
}
protected override ResultCode SetPerformanceConfiguration(PerformanceMode performanceMode, PerformanceConfiguration performanceConfiguration)
{
if (performanceMode > PerformanceMode.Boost)
{
return ResultCode.InvalidParameters;
}
switch (performanceMode)
{
case PerformanceMode.Default:
_context.Device.System.PerformanceState.DefaultPerformanceConfiguration = performanceConfiguration;
break;
case PerformanceMode.Boost:
_context.Device.System.PerformanceState.BoostPerformanceConfiguration = performanceConfiguration;
break;
default:
Logger.Error?.Print(LogClass.ServiceApm, $"PerformanceMode isn't supported: {performanceMode}");
break;
}
return ResultCode.Success;
}
protected override ResultCode GetPerformanceConfiguration(PerformanceMode performanceMode, out PerformanceConfiguration performanceConfiguration)
{
if (performanceMode > PerformanceMode.Boost)
{
performanceConfiguration = 0;
return ResultCode.InvalidParameters;
}
performanceConfiguration = _context.Device.System.PerformanceState.GetCurrentPerformanceConfiguration(performanceMode);
return ResultCode.Success;
}
protected override void SetCpuOverclockEnabled(bool enabled)
{
_context.Device.System.PerformanceState.CpuOverclockEnabled = enabled;
// NOTE: This call seems to overclock the system, since we emulate it, it's fine to do nothing instead.
}
}
}