Ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan e44a43c7e1
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
* Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling

* Shader cache version bump

* Fix typo
2022-04-08 12:42:39 +02:00
..
Cache Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) 2022-02-22 10:32:10 -03:00
CachedGpuAccessor.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
GpuAccessor.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
GpuAccessorState.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
ShaderAddresses.cs
ShaderBundle.cs
ShaderCache.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
ShaderCacheState.cs
ShaderCodeHolder.cs
ShaderCompileTask.cs
ShaderDumper.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs Add capability for BGRA formats (#3011) 2022-01-20 08:37:21 -03:00
TransformFeedbackDescriptor.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00