Ryujinx/Ryujinx.Graphics.OpenGL/VertexBuffer.cs
2020-01-09 02:13:00 +01:00

20 lines
401 B
C#

using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL
{
struct VertexBuffer
{
public BufferRange Range { get; }
public int Divisor { get; }
public int Stride { get; }
public VertexBuffer(BufferRange range, int divisor, int stride)
{
Range = range;
Divisor = divisor;
Stride = stride;
}
}
}