Ryujinx/Ryujinx.Graphics.Vulkan/Shaders
gdkchan f8beeeb7d3
Support safe blit on non-2D textures (#4374)
* Support safe blit on non-2D textures (except multisample)

* Change safe blit with different levels and layers to match CmdBlitImage path

* Remove now unused variables

* Multisample safe blit support
2023-02-07 13:55:59 -03:00
..
ChangeBufferStrideShaderSource.comp
ColorBlitClearAlphaFragmentShaderSource.frag
ColorBlitFragmentShaderSource.frag
ColorBlitMsFragmentShaderSource.frag Support safe blit on non-2D textures (#4374) 2023-02-07 13:55:59 -03:00
ColorBlitVertexShaderSource.vert
ColorClearFFragmentShaderSource.frag
ColorClearSIFragmentShaderSource.frag Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
ColorClearUIFragmentShaderSource.frag
ColorClearVertexShaderSource.vert
ColorCopyToNonMsComputeShaderSource.comp Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
ColorDrawToMsFragmentShaderSource.frag
ColorDrawToMsVertexShaderSource.vert
ConvertIndexBufferShaderSource.comp
ConvertIndirectDataShaderSource.comp
DepthBlitFragmentShaderSource.frag Implement safe depth-stencil blit using stencil export extension (#4356) 2023-02-06 00:19:31 -03:00
DepthBlitMsFragmentShaderSource.frag Support safe blit on non-2D textures (#4374) 2023-02-07 13:55:59 -03:00
ShaderBinaries.cs Support safe blit on non-2D textures (#4374) 2023-02-07 13:55:59 -03:00
StencilBlitFragmentShaderSource.frag Implement safe depth-stencil blit using stencil export extension (#4356) 2023-02-06 00:19:31 -03:00
StencilBlitMsFragmentShaderSource.frag Support safe blit on non-2D textures (#4374) 2023-02-07 13:55:59 -03:00