..
Collections
Use new ArgumentNullException and ObjectDisposedException throw-helper API ( #4163 )
2022-12-27 20:27:11 +01:00
Configuration
Move Ryujinx Folder from ~/.config to ~/Library/Application Support on macOS ( #4296 )
2023-02-21 12:14:31 +01:00
Extensions
Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr ( #3805 )
2022-11-24 15:26:29 +01:00
GraphicsDriver
Replace DllImport
usage with LibraryImport
( #4084 )
2022-12-15 18:07:31 +01:00
Logging
Ava: Make Avalonia use our logging system ( #4231 )
2023-01-09 04:32:20 +01:00
Memory
IPC refactor part 3+4: New server HIPC message processor ( #4188 )
2023-01-04 23:15:45 +01:00
Pools
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SystemInfo
Replace DllImport
usage with LibraryImport
( #4084 )
2022-12-15 18:07:31 +01:00
SystemInterop
Replace DllImport
usage with LibraryImport
( #4084 )
2022-12-15 18:07:31 +01:00
Utilities
Optimize string memory usage. Use Spans and StringBuilders where possible ( #3933 )
2023-01-18 22:25:16 +00:00
AsyncWorkQueue.cs
New NVDEC and VIC implementation ( #1384 )
2020-07-12 05:07:01 +02:00
Hash128.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ( #2557 )
2021-08-26 23:50:28 +02:00
PerformanceCounter.cs
Rewrite scheduler context switch code ( #1786 )
2020-12-09 19:20:05 -03:00
ReactiveObject.cs
ReactiveObject: Handle case when oldValue is null ( #3268 )
2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs
Only enumerate cached textures that are modified when flushing. ( #918 )
2020-02-07 08:49:26 +11:00
ReleaseInformation.cs
Include a start.sh file with correct launch options ( #4013 )
2023-01-07 09:06:13 +01:00
Ryujinx.Common.csproj
Use NuGet Central Package Management to manage package versions solution-wise ( #4095 )
2022-12-12 16:03:10 +01:00
XXHash128.cs
Use ReadOnlySpan<byte> compiler optimization for static data ( #3130 )
2022-02-17 21:38:50 +01:00