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BackgroundDiskCacheWriter.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
BinarySerializer.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
CompressionAlgorithm.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
DiskCacheCommon.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
DiskCacheGpuAccessor.cs
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Vulkan: Add workarounds for MoltenVK (#4202)
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2023-01-13 01:31:21 +01:00 |
DiskCacheGuestStorage.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
DiskCacheHostStorage.cs
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Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
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2023-02-05 18:52:57 -03:00 |
DiskCacheLoadException.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
DiskCacheLoadResult.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
DiskCacheOutputStreams.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
GuestCodeAndCbData.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ParallelDiskCacheLoader.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ShaderBinarySerializer.cs
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Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124)
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2022-12-15 17:52:12 +01:00 |