Ryujinx/Ryujinx.Graphics.Gpu/State/VertexAttribState.cs
Cristallix 4738113f29
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919)
* chore : disable unwanted warnings and minor code cleanup

* chore : remove more warnings

* fix : reorder struct correctly

* fix : restore _isKernel and remove useless comment

* fix : copy/paste error

* fix : restore CallMethod call

* fix : whitespace

* chore : clean using

* feat : remove warnings

* fix : simplify warning removal on struct

* fix : revert fields deletion and code clean up

* fix : re-add RE value

* fix : typo
2020-04-21 07:59:59 +10:00

49 lines
1.3 KiB
C#

namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Vertex buffer attribute state.
/// </summary>
struct VertexAttribState
{
#pragma warning disable CS0649
public uint Attribute;
#pragma warning restore CS0649
/// <summary>
/// Unpacks the index of the vertex buffer this attribute belongs to.
/// </summary>
/// <returns>Vertex buffer index</returns>
public int UnpackBufferIndex()
{
return (int)(Attribute & 0x1f);
}
/// <summary>
/// Unpacks the attribute constant flag.
/// </summary>
/// <returns>True if the attribute is constant, false otherwise</returns>
public bool UnpackIsConstant()
{
return (Attribute & 0x40) != 0;
}
/// <summary>
/// Unpacks the offset, in bytes, of the attribute on the vertex buffer.
/// </summary>
/// <returns>Attribute offset in bytes</returns>
public int UnpackOffset()
{
return (int)((Attribute >> 7) & 0x3fff);
}
/// <summary>
/// Unpacks the Maxwell attribute format integer.
/// </summary>
/// <returns>Attribute format integer</returns>
public uint UnpackFormat()
{
return Attribute & 0x3fe00000;
}
}
}