mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 20:58:44 +00:00
2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
28 lines
948 B
C#
28 lines
948 B
C#
using Ryujinx.Graphics.Shader.Instructions;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Decoders
|
|
{
|
|
class OpCodePset : OpCodeSet
|
|
{
|
|
public Register Predicate12 { get; }
|
|
public Register Predicate29 { get; }
|
|
|
|
public bool InvertA { get; }
|
|
public bool InvertB { get; }
|
|
|
|
public LogicalOperation LogicalOpAB { get; }
|
|
|
|
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodePset(emitter, address, opCode);
|
|
|
|
public OpCodePset(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
|
{
|
|
Predicate12 = new Register(opCode.Extract(12, 3), RegisterType.Predicate);
|
|
Predicate29 = new Register(opCode.Extract(29, 3), RegisterType.Predicate);
|
|
|
|
InvertA = opCode.Extract(15);
|
|
InvertB = opCode.Extract(32);
|
|
|
|
LogicalOpAB = (LogicalOperation)opCode.Extract(24, 2);
|
|
}
|
|
}
|
|
} |