mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 20:18:31 +00:00
934a78005e
* Simplify logic for bindless texture handling * Nits
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|
{
|
|
class TextureOperation : Operation
|
|
{
|
|
private const int DefaultCbufSlot = -1;
|
|
|
|
public SamplerType Type { get; private set; }
|
|
public TextureFlags Flags { get; private set; }
|
|
|
|
public int CbufSlot { get; private set; }
|
|
|
|
public int Handle { get; private set; }
|
|
|
|
public TextureFormat Format { get; set; }
|
|
|
|
public TextureOperation(
|
|
Instruction inst,
|
|
SamplerType type,
|
|
TextureFlags flags,
|
|
int handle,
|
|
int compIndex,
|
|
Operand dest,
|
|
params Operand[] sources) : base(inst, compIndex, dest, sources)
|
|
{
|
|
Type = type;
|
|
Flags = flags;
|
|
CbufSlot = DefaultCbufSlot;
|
|
Handle = handle;
|
|
}
|
|
|
|
public void TurnIntoIndexed(int handle)
|
|
{
|
|
Type |= SamplerType.Indexed;
|
|
Flags &= ~TextureFlags.Bindless;
|
|
Handle = handle;
|
|
}
|
|
|
|
public void SetHandle(int handle, int cbufSlot = DefaultCbufSlot)
|
|
{
|
|
if ((Flags & TextureFlags.Bindless) != 0)
|
|
{
|
|
Flags &= ~TextureFlags.Bindless;
|
|
|
|
RemoveSource(0);
|
|
}
|
|
|
|
CbufSlot = cbufSlot;
|
|
Handle = handle;
|
|
}
|
|
}
|
|
} |