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CodeGen
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Fix SPIR-V when all inputs/outputs are indexed (#4389)
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2023-02-09 04:48:25 +01:00 |
Decoders
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Implement CSET and CSETP shader instructions (#4318)
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2023-01-21 12:18:05 -03:00 |
Instructions
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Implement CSET and CSETP shader instructions (#4318)
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2023-01-21 12:18:05 -03:00 |
IntermediateRepresentation
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Use vector outputs for texture operations (#3939)
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2022-12-29 16:09:34 +01:00 |
StructuredIr
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Use vector outputs for texture operations (#3939)
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2022-12-29 16:09:34 +01:00 |
Translation
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Move gl_Layer to vertex shader if geometry is not supported (#4368)
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2023-02-25 10:39:51 +00:00 |
AlphaTestOp.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
AttributeType.cs
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Use vector outputs for texture operations (#3939)
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2022-12-29 16:09:34 +01:00 |
BufferDescriptor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
BufferUsageFlags.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
Constants.cs
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GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
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2022-11-17 18:47:41 +01:00 |
IGpuAccessor.cs
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Move gl_Layer to vertex shader if geometry is not supported (#4368)
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2023-02-25 10:39:51 +00:00 |
InputTopology.cs
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Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
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2022-04-08 12:42:39 +02:00 |
OutputTopology.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.Shader.csproj
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infra: Migrate to .NET 7 (#3795)
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2022-11-09 20:22:43 +01:00 |
SamplerType.cs
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Use vector outputs for texture operations (#3939)
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2022-12-29 16:09:34 +01:00 |
ShaderIdentification.cs
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Move gl_Layer to vertex shader if geometry is not supported (#4368)
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2023-02-25 10:39:51 +00:00 |
ShaderProgram.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderProgramInfo.cs
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Move gl_Layer to vertex shader if geometry is not supported (#4368)
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2023-02-25 10:39:51 +00:00 |
ShaderStage.cs
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Add support for render scale to vertex stage. (#2763)
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2022-01-08 14:48:48 -03:00 |
SupportBuffer.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
TessPatchType.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
TessSpacing.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
TextureDescriptor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
TextureFormat.cs
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Use vector outputs for texture operations (#3939)
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2022-12-29 16:09:34 +01:00 |
TextureHandle.cs
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Allow bindless textures with handles from unbound constant buffer (#3706)
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2022-09-19 15:35:47 -03:00 |
TextureUsageFlags.cs
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Add support for fragment shader interlock (#2768)
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2021-10-28 19:53:12 -03:00 |