Ryujinx/Ryujinx.HLE
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
..
Gpu Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
Hid Neatness counts 2018-06-11 19:53:44 -07:00
Loaders Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
Logging Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
OsHle Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
Settings Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
PerformanceStatistics.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
Ryujinx.HLE.csproj Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
Switch.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
VirtualFileSystem.cs Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00