Ryujinx/Ryujinx.Graphics.Nvdec.FFmpeg/H264/Decoder.cs
Ac_K d1604aa762
nvdec: Adding Vp8 codec support (#2707)
* first try

* second try

* working update

* Final impl

* Fixes nits

* Fix everything

* remove leftover

* Update FFmpegContext.cs

* Update Surface.cs

* Addresses gdkchan feedback

* bool not byte

* Addresses gdkchan feedback
2021-10-12 22:55:57 +02:00

57 lines
1.7 KiB
C#

using FFmpeg.AutoGen;
using Ryujinx.Graphics.Video;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.H264
{
public sealed class Decoder : IH264Decoder
{
public bool IsHardwareAccelerated => false;
private const int WorkBufferSize = 0x200;
private readonly byte[] _workBuffer = new byte[WorkBufferSize];
private FFmpegContext _context = new FFmpegContext(AVCodecID.AV_CODEC_ID_H264);
private int _oldOutputWidth;
private int _oldOutputHeight;
public ISurface CreateSurface(int width, int height)
{
return new Surface(width, height);
}
public bool Decode(ref H264PictureInfo pictureInfo, ISurface output, ReadOnlySpan<byte> bitstream)
{
Surface outSurf = (Surface)output;
if (outSurf.RequestedWidth != _oldOutputWidth ||
outSurf.RequestedHeight != _oldOutputHeight)
{
_context.Dispose();
_context = new FFmpegContext(AVCodecID.AV_CODEC_ID_H264);
_oldOutputWidth = outSurf.RequestedWidth;
_oldOutputHeight = outSurf.RequestedHeight;
}
Span<byte> bs = Prepend(bitstream, SpsAndPpsReconstruction.Reconstruct(ref pictureInfo, _workBuffer));
return _context.DecodeFrame(outSurf, bs) == 0;
}
private static byte[] Prepend(ReadOnlySpan<byte> data, ReadOnlySpan<byte> prep)
{
byte[] output = new byte[data.Length + prep.Length];
prep.CopyTo(output);
data.CopyTo(new Span<byte>(output).Slice(prep.Length));
return output;
}
public void Dispose() => _context.Dispose();
}
}