Ryujinx/Ryujinx.Graphics.Gpu/State
gdkchan f0add129e2
Fix non-independent blend state not being updated (#2303)
* Fix non-independent blend state not being updated

* Actually, this is not needed
2021-05-22 01:08:00 +02:00
..
BlendState.cs
BlendStateCommon.cs
Boolean32.cs
BufferSwizzleComponent.cs Implement clear buffer (fast path) (#1902) 2021-01-13 08:50:54 +11:00
ClearColors.cs
ColorFormat.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
Condition.cs
ConditionState.cs
CopyBufferParams.cs
CopyBufferSwizzle.cs Implement clear buffer (fast path) (#1902) 2021-01-13 08:50:54 +11:00
CopyBufferTexture.cs
CopyRegion.cs
CopyTexture.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
CopyTextureControl.cs
DepthBiasState.cs
FaceState.cs
GpuState.cs Implement a Macro JIT (#1445) 2020-08-03 03:36:57 +02:00
GpuStateTable.cs Fix non-independent blend state not being updated (#2303) 2021-05-22 01:08:00 +02:00
GpuVa.cs
IndexBufferState.cs
Inline2MemoryParams.cs
LogicalOpState.cs
MemoryLayout.cs
MethodOffset.cs Implement clear buffer (fast path) (#1902) 2021-01-13 08:50:54 +11:00
PoolState.cs
PrimitiveRestartState.cs
PrimitiveType.cs Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
ReportCounterType.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
ResetCounterType.cs
RtColorMask.cs
RtColorState.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
RtControl.cs
RtDepthStencilState.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
SamplerIndex.cs
ScissorState.cs
ScreenScissorState.cs Use "Screen Scissor" as size hint for render targets (#1703) 2020-11-13 10:40:26 +11:00
SemaphoreOperation.cs
SemaphoreState.cs
ShaderState.cs
ShaderType.cs
Size3D.cs
StencilBackMasks.cs
StencilBackTestState.cs
StencilTestState.cs
TfBufferState.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
TfState.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
UniformBufferState.cs
VertexAttribState.cs
VertexBufferDrawState.cs
VertexBufferState.cs
ViewportExtents.cs
ViewportTransform.cs
ViewVolumeClipControl.cs
YControl.cs
ZetaFormat.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00