mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 18:58:40 +00:00
276 lines
8.9 KiB
C#
276 lines
8.9 KiB
C#
using ChocolArm64.Memory;
|
|
using Ryujinx.Graphics.Gal;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Gpu
|
|
{
|
|
class NsGpuPGraph
|
|
{
|
|
private NsGpu Gpu;
|
|
|
|
private int[] Registers;
|
|
|
|
public NsGpuEngine[] SubChannels;
|
|
|
|
private Dictionary<long, int> CurrentVertexBuffers;
|
|
|
|
public NsGpuPGraph(NsGpu Gpu)
|
|
{
|
|
this.Gpu = Gpu;
|
|
|
|
Registers = new int[0x1000];
|
|
|
|
SubChannels = new NsGpuEngine[8];
|
|
|
|
CurrentVertexBuffers = new Dictionary<long, int>();
|
|
}
|
|
|
|
public void ProcessPushBuffer(NsGpuPBEntry[] PushBuffer, AMemory Memory)
|
|
{
|
|
bool HasQuery = false;
|
|
|
|
foreach (NsGpuPBEntry Entry in PushBuffer)
|
|
{
|
|
if (Entry.Arguments.Count == 1)
|
|
{
|
|
SetRegister(Entry.Register, Entry.Arguments[0]);
|
|
}
|
|
|
|
switch (Entry.Register)
|
|
{
|
|
case NsGpuRegister.BindChannel:
|
|
if (Entry.Arguments.Count > 0)
|
|
{
|
|
SubChannels[Entry.SubChannel] = (NsGpuEngine)Entry.Arguments[0];
|
|
}
|
|
break;
|
|
|
|
case NsGpuRegister._3dVertexArray0Fetch:
|
|
SendVertexBuffers(Memory);
|
|
break;
|
|
|
|
case NsGpuRegister._3dCbData0:
|
|
if (GetRegister(NsGpuRegister._3dCbPos) == 0x20)
|
|
{
|
|
SendTexture(Memory);
|
|
}
|
|
break;
|
|
|
|
case NsGpuRegister._3dQueryAddressHigh:
|
|
case NsGpuRegister._3dQueryAddressLow:
|
|
case NsGpuRegister._3dQuerySequence:
|
|
case NsGpuRegister._3dQueryGet:
|
|
HasQuery = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (HasQuery)
|
|
{
|
|
long Position =
|
|
(long)GetRegister(NsGpuRegister._3dQueryAddressHigh) << 32 |
|
|
(long)GetRegister(NsGpuRegister._3dQueryAddressLow) << 0;
|
|
|
|
int Seq = GetRegister(NsGpuRegister._3dQuerySequence);
|
|
int Get = GetRegister(NsGpuRegister._3dQueryGet);
|
|
|
|
int Mode = Get & 3;
|
|
|
|
if (Mode == 0)
|
|
{
|
|
//Write
|
|
Position = Gpu.MemoryMgr.GetCpuAddr(Position);
|
|
|
|
if (Position != -1)
|
|
{
|
|
Gpu.Renderer.QueueAction(delegate()
|
|
{
|
|
Memory.WriteInt32(Position, Seq);
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SendVertexBuffers(AMemory Memory)
|
|
{
|
|
long Position =
|
|
(long)GetRegister(NsGpuRegister._3dVertexArray0StartHigh) << 32 |
|
|
(long)GetRegister(NsGpuRegister._3dVertexArray0StartLow) << 0;
|
|
|
|
long Limit =
|
|
(long)GetRegister(NsGpuRegister._3dVertexArray0LimitHigh) << 32 |
|
|
(long)GetRegister(NsGpuRegister._3dVertexArray0LimitLow) << 0;
|
|
|
|
int VbIndex = CurrentVertexBuffers.Count;
|
|
|
|
if (!CurrentVertexBuffers.TryAdd(Position, VbIndex))
|
|
{
|
|
VbIndex = CurrentVertexBuffers[Position];
|
|
}
|
|
|
|
if (Limit != 0)
|
|
{
|
|
long Size = (Limit - Position) + 1;
|
|
|
|
Position = Gpu.MemoryMgr.GetCpuAddr(Position);
|
|
|
|
if (Position != -1)
|
|
{
|
|
byte[] Buffer = AMemoryHelper.ReadBytes(Memory, Position, (int)Size);
|
|
|
|
int Stride = GetRegister(NsGpuRegister._3dVertexArray0Fetch) & 0xfff;
|
|
|
|
List<GalVertexAttrib> Attribs = new List<GalVertexAttrib>();
|
|
|
|
for (int Attr = 0; Attr < 16; Attr++)
|
|
{
|
|
int Packed = GetRegister(NsGpuRegister._3dVertexAttrib0Format + Attr * 4);
|
|
|
|
GalVertexAttrib Attrib = new GalVertexAttrib(Attr,
|
|
(Packed >> 0) & 0x1f,
|
|
((Packed >> 6) & 0x1) != 0,
|
|
(Packed >> 7) & 0x3fff,
|
|
(GalVertexAttribSize)((Packed >> 21) & 0x3f),
|
|
(GalVertexAttribType)((Packed >> 27) & 0x7),
|
|
((Packed >> 31) & 0x1) != 0);
|
|
|
|
if (Attrib.Offset < Stride)
|
|
{
|
|
Attribs.Add(Attrib);
|
|
}
|
|
}
|
|
|
|
Gpu.Renderer.QueueAction(delegate()
|
|
{
|
|
Gpu.Renderer.SendVertexBuffer(VbIndex, Buffer, Stride, Attribs.ToArray());
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SendTexture(AMemory Memory)
|
|
{
|
|
long TicPos = (long)GetRegister(NsGpuRegister._3dTicAddressHigh) << 32 |
|
|
(long)GetRegister(NsGpuRegister._3dTicAddressLow) << 0;
|
|
|
|
int CbData = GetRegister(NsGpuRegister._3dCbData0);
|
|
|
|
int TicIndex = (CbData >> 0) & 0xfffff;
|
|
int TscIndex = (CbData >> 20) & 0xfff; //I guess?
|
|
|
|
TicPos = Gpu.MemoryMgr.GetCpuAddr(TicPos + TicIndex * 0x20);
|
|
|
|
if (TicPos != -1)
|
|
{
|
|
int Word0 = Memory.ReadInt32(TicPos + 0x0);
|
|
int Word1 = Memory.ReadInt32(TicPos + 0x4);
|
|
int Word2 = Memory.ReadInt32(TicPos + 0x8);
|
|
int Word3 = Memory.ReadInt32(TicPos + 0xc);
|
|
int Word4 = Memory.ReadInt32(TicPos + 0x10);
|
|
int Word5 = Memory.ReadInt32(TicPos + 0x14);
|
|
int Word6 = Memory.ReadInt32(TicPos + 0x18);
|
|
int Word7 = Memory.ReadInt32(TicPos + 0x1c);
|
|
|
|
long TexAddress = Word1;
|
|
|
|
TexAddress |= (long)(Word2 & 0xff) << 32;
|
|
|
|
TexAddress = Gpu.MemoryMgr.GetCpuAddr(TexAddress);
|
|
|
|
if (TexAddress != -1)
|
|
{
|
|
NsGpuTextureFormat Format = (NsGpuTextureFormat)(Word0 & 0x7f);
|
|
|
|
int Width = (Word4 & 0xffff) + 1;
|
|
int Height = (Word5 & 0xffff) + 1;
|
|
|
|
byte[] Buffer = GetDecodedTexture(Memory, Format, TexAddress, Width, Height);
|
|
|
|
if (Buffer != null)
|
|
{
|
|
Gpu.Renderer.QueueAction(delegate()
|
|
{
|
|
Gpu.Renderer.SendR8G8B8A8Texture(0, Buffer, Width, Height);
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private static byte[] GetDecodedTexture(
|
|
AMemory Memory,
|
|
NsGpuTextureFormat Format,
|
|
long Position,
|
|
int Width,
|
|
int Height)
|
|
{
|
|
byte[] Data = null;
|
|
|
|
switch (Format)
|
|
{
|
|
case NsGpuTextureFormat.BC1:
|
|
{
|
|
int Size = (Width * Height) >> 1;
|
|
|
|
Data = AMemoryHelper.ReadBytes(Memory, Position, Size);
|
|
|
|
Data = BCn.DecodeBC1(new NsGpuTexture()
|
|
{
|
|
Width = Width,
|
|
Height = Height,
|
|
Data = Data
|
|
}, 0);
|
|
|
|
break;
|
|
}
|
|
|
|
case NsGpuTextureFormat.BC2:
|
|
{
|
|
int Size = Width * Height;
|
|
|
|
Data = AMemoryHelper.ReadBytes(Memory, Position, Size);
|
|
|
|
Data = BCn.DecodeBC2(new NsGpuTexture()
|
|
{
|
|
Width = Width,
|
|
Height = Height,
|
|
Data = Data
|
|
}, 0);
|
|
|
|
break;
|
|
}
|
|
|
|
case NsGpuTextureFormat.BC3:
|
|
{
|
|
int Size = Width * Height;
|
|
|
|
Data = AMemoryHelper.ReadBytes(Memory, Position, Size);
|
|
|
|
Data = BCn.DecodeBC3(new NsGpuTexture()
|
|
{
|
|
Width = Width,
|
|
Height = Height,
|
|
Data = Data
|
|
}, 0);
|
|
|
|
break;
|
|
}
|
|
|
|
//default: throw new NotImplementedException(Format.ToString());
|
|
}
|
|
|
|
return Data;
|
|
}
|
|
|
|
public int GetRegister(NsGpuRegister Register)
|
|
{
|
|
return Registers[((int)Register >> 2) & 0xfff];
|
|
}
|
|
|
|
public void SetRegister(NsGpuRegister Register, int Value)
|
|
{
|
|
Registers[((int)Register >> 2) & 0xfff] = Value;
|
|
}
|
|
}
|
|
} |