mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 22:48:36 +00:00
36ec1bc6c0
* Relax block ordering constraints Before `block.Next` had to follow `block.ListNext`, now it does not. Instead `CodeGenerator` will now emit the necessary jump instructions to ensure control flow. This makes control flow and block order modifications easier. It also eliminates some simple cases of redundant branches. * Set PPTC version
431 lines
16 KiB
C#
431 lines
16 KiB
C#
using ARMeilleure.IntermediateRepresentation;
|
|
using ARMeilleure.Translation;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Numerics;
|
|
|
|
using static ARMeilleure.IntermediateRepresentation.OperandHelper;
|
|
using static ARMeilleure.IntermediateRepresentation.OperationHelper;
|
|
|
|
namespace ARMeilleure.CodeGen.RegisterAllocators
|
|
{
|
|
class HybridAllocator : IRegisterAllocator
|
|
{
|
|
private const int RegistersCount = 16;
|
|
private const int MaxIROperands = 4;
|
|
|
|
private struct BlockInfo
|
|
{
|
|
public bool HasCall { get; }
|
|
|
|
public int IntFixedRegisters { get; }
|
|
public int VecFixedRegisters { get; }
|
|
|
|
public BlockInfo(bool hasCall, int intFixedRegisters, int vecFixedRegisters)
|
|
{
|
|
HasCall = hasCall;
|
|
IntFixedRegisters = intFixedRegisters;
|
|
VecFixedRegisters = vecFixedRegisters;
|
|
}
|
|
}
|
|
|
|
private class LocalInfo
|
|
{
|
|
public int Uses { get; set; }
|
|
public int UseCount { get; set; }
|
|
|
|
public bool PreAllocated { get; set; }
|
|
public int Register { get; set; }
|
|
public int SpillOffset { get; set; }
|
|
|
|
public int Sequence { get; set; }
|
|
|
|
public Operand Temp { get; set; }
|
|
|
|
public OperandType Type { get; }
|
|
|
|
private int _first;
|
|
private int _last;
|
|
|
|
public bool IsBlockLocal => _first == _last;
|
|
|
|
public LocalInfo(OperandType type, int uses)
|
|
{
|
|
Uses = uses;
|
|
Type = type;
|
|
|
|
_first = -1;
|
|
_last = -1;
|
|
}
|
|
|
|
public void SetBlockIndex(int blkIndex)
|
|
{
|
|
if (_first == -1 || blkIndex < _first)
|
|
{
|
|
_first = blkIndex;
|
|
}
|
|
|
|
if (_last == -1 || blkIndex > _last)
|
|
{
|
|
_last = blkIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
public AllocationResult RunPass(
|
|
ControlFlowGraph cfg,
|
|
StackAllocator stackAlloc,
|
|
RegisterMasks regMasks)
|
|
{
|
|
int intUsedRegisters = 0;
|
|
int vecUsedRegisters = 0;
|
|
|
|
int intFreeRegisters = regMasks.IntAvailableRegisters;
|
|
int vecFreeRegisters = regMasks.VecAvailableRegisters;
|
|
|
|
BlockInfo[] blockInfo = new BlockInfo[cfg.Blocks.Count];
|
|
|
|
List<LocalInfo> locInfo = new List<LocalInfo>();
|
|
|
|
for (int index = cfg.PostOrderBlocks.Length - 1; index >= 0; index--)
|
|
{
|
|
BasicBlock block = cfg.PostOrderBlocks[index];
|
|
|
|
int intFixedRegisters = 0;
|
|
int vecFixedRegisters = 0;
|
|
|
|
bool hasCall = false;
|
|
|
|
for (Node node = block.Operations.First; node != null; node = node.ListNext)
|
|
{
|
|
if (node is Operation operation && operation.Instruction == Instruction.Call)
|
|
{
|
|
hasCall = true;
|
|
}
|
|
|
|
for (int srcIndex = 0; srcIndex < node.SourcesCount; srcIndex++)
|
|
{
|
|
Operand source = node.GetSource(srcIndex);
|
|
|
|
if (source.Kind == OperandKind.LocalVariable)
|
|
{
|
|
locInfo[source.AsInt32() - 1].SetBlockIndex(block.Index);
|
|
}
|
|
else if (source.Kind == OperandKind.Memory)
|
|
{
|
|
MemoryOperand memOp = (MemoryOperand)source;
|
|
|
|
if (memOp.BaseAddress != null)
|
|
{
|
|
locInfo[memOp.BaseAddress.AsInt32() - 1].SetBlockIndex(block.Index);
|
|
}
|
|
|
|
if (memOp.Index != null)
|
|
{
|
|
locInfo[memOp.Index.AsInt32() - 1].SetBlockIndex(block.Index);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int dstIndex = 0; dstIndex < node.DestinationsCount; dstIndex++)
|
|
{
|
|
Operand dest = node.GetDestination(dstIndex);
|
|
|
|
if (dest.Kind == OperandKind.LocalVariable)
|
|
{
|
|
LocalInfo info;
|
|
|
|
if (dest.Value != 0)
|
|
{
|
|
info = locInfo[dest.AsInt32() - 1];
|
|
}
|
|
else
|
|
{
|
|
dest.NumberLocal(locInfo.Count + 1);
|
|
|
|
info = new LocalInfo(dest.Type, UsesCount(dest));
|
|
|
|
locInfo.Add(info);
|
|
}
|
|
|
|
info.SetBlockIndex(block.Index);
|
|
}
|
|
else if (dest.Kind == OperandKind.Register)
|
|
{
|
|
if (dest.Type.IsInteger())
|
|
{
|
|
intFixedRegisters |= 1 << dest.GetRegister().Index;
|
|
}
|
|
else
|
|
{
|
|
vecFixedRegisters |= 1 << dest.GetRegister().Index;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
blockInfo[block.Index] = new BlockInfo(hasCall, intFixedRegisters, vecFixedRegisters);
|
|
}
|
|
|
|
int sequence = 0;
|
|
|
|
for (int index = cfg.PostOrderBlocks.Length - 1; index >= 0; index--)
|
|
{
|
|
BasicBlock block = cfg.PostOrderBlocks[index];
|
|
|
|
BlockInfo blkInfo = blockInfo[block.Index];
|
|
|
|
int intLocalFreeRegisters = intFreeRegisters & ~blkInfo.IntFixedRegisters;
|
|
int vecLocalFreeRegisters = vecFreeRegisters & ~blkInfo.VecFixedRegisters;
|
|
|
|
int intCallerSavedRegisters = blkInfo.HasCall ? regMasks.IntCallerSavedRegisters : 0;
|
|
int vecCallerSavedRegisters = blkInfo.HasCall ? regMasks.VecCallerSavedRegisters : 0;
|
|
|
|
int intSpillTempRegisters = SelectSpillTemps(
|
|
intCallerSavedRegisters & ~blkInfo.IntFixedRegisters,
|
|
intLocalFreeRegisters);
|
|
int vecSpillTempRegisters = SelectSpillTemps(
|
|
vecCallerSavedRegisters & ~blkInfo.VecFixedRegisters,
|
|
vecLocalFreeRegisters);
|
|
|
|
intLocalFreeRegisters &= ~(intSpillTempRegisters | intCallerSavedRegisters);
|
|
vecLocalFreeRegisters &= ~(vecSpillTempRegisters | vecCallerSavedRegisters);
|
|
|
|
for (Node node = block.Operations.First; node != null; node = node.ListNext)
|
|
{
|
|
int intLocalUse = 0;
|
|
int vecLocalUse = 0;
|
|
|
|
void AllocateRegister(Operand source, MemoryOperand memOp, int srcIndex)
|
|
{
|
|
LocalInfo info = locInfo[source.AsInt32() - 1];
|
|
|
|
info.UseCount++;
|
|
|
|
Debug.Assert(info.UseCount <= info.Uses);
|
|
|
|
if (info.Register != -1)
|
|
{
|
|
Operand reg = Register(info.Register, source.Type.ToRegisterType(), source.Type);
|
|
|
|
if (memOp != null)
|
|
{
|
|
if (srcIndex == 0)
|
|
{
|
|
memOp.BaseAddress = reg;
|
|
}
|
|
else /* if (srcIndex == 1) */
|
|
{
|
|
memOp.Index = reg;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
node.SetSource(srcIndex, reg);
|
|
}
|
|
|
|
if (info.UseCount == info.Uses && !info.PreAllocated)
|
|
{
|
|
if (source.Type.IsInteger())
|
|
{
|
|
intLocalFreeRegisters |= 1 << info.Register;
|
|
}
|
|
else
|
|
{
|
|
vecLocalFreeRegisters |= 1 << info.Register;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Operand temp = info.Temp;
|
|
|
|
if (temp == null || info.Sequence != sequence)
|
|
{
|
|
temp = source.Type.IsInteger()
|
|
? GetSpillTemp(source, intSpillTempRegisters, ref intLocalUse)
|
|
: GetSpillTemp(source, vecSpillTempRegisters, ref vecLocalUse);
|
|
|
|
info.Sequence = sequence;
|
|
info.Temp = temp;
|
|
}
|
|
|
|
if (memOp != null)
|
|
{
|
|
if (srcIndex == 0)
|
|
{
|
|
memOp.BaseAddress = temp;
|
|
}
|
|
else /* if (srcIndex == 1) */
|
|
{
|
|
memOp.Index = temp;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
node.SetSource(srcIndex, temp);
|
|
}
|
|
|
|
Operation fillOp = Operation(Instruction.Fill, temp, Const(info.SpillOffset));
|
|
|
|
block.Operations.AddBefore(node, fillOp);
|
|
}
|
|
}
|
|
|
|
for (int srcIndex = 0; srcIndex < node.SourcesCount; srcIndex++)
|
|
{
|
|
Operand source = node.GetSource(srcIndex);
|
|
|
|
if (source.Kind == OperandKind.LocalVariable)
|
|
{
|
|
AllocateRegister(source, null, srcIndex);
|
|
}
|
|
else if (source.Kind == OperandKind.Memory)
|
|
{
|
|
MemoryOperand memOp = (MemoryOperand)source;
|
|
|
|
if (memOp.BaseAddress != null)
|
|
{
|
|
AllocateRegister(memOp.BaseAddress, memOp, 0);
|
|
}
|
|
|
|
if (memOp.Index != null)
|
|
{
|
|
AllocateRegister(memOp.Index, memOp, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
int intLocalAsg = 0;
|
|
int vecLocalAsg = 0;
|
|
|
|
for (int dstIndex = 0; dstIndex < node.DestinationsCount; dstIndex++)
|
|
{
|
|
Operand dest = node.GetDestination(dstIndex);
|
|
|
|
if (dest.Kind != OperandKind.LocalVariable)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
LocalInfo info = locInfo[dest.AsInt32() - 1];
|
|
|
|
if (info.UseCount == 0 && !info.PreAllocated)
|
|
{
|
|
int mask = dest.Type.IsInteger()
|
|
? intLocalFreeRegisters
|
|
: vecLocalFreeRegisters;
|
|
|
|
if (info.IsBlockLocal && mask != 0)
|
|
{
|
|
int selectedReg = BitOperations.TrailingZeroCount(mask);
|
|
|
|
info.Register = selectedReg;
|
|
|
|
if (dest.Type.IsInteger())
|
|
{
|
|
intLocalFreeRegisters &= ~(1 << selectedReg);
|
|
intUsedRegisters |= 1 << selectedReg;
|
|
}
|
|
else
|
|
{
|
|
vecLocalFreeRegisters &= ~(1 << selectedReg);
|
|
vecUsedRegisters |= 1 << selectedReg;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
info.Register = -1;
|
|
info.SpillOffset = stackAlloc.Allocate(dest.Type.GetSizeInBytes());
|
|
}
|
|
}
|
|
|
|
info.UseCount++;
|
|
|
|
Debug.Assert(info.UseCount <= info.Uses);
|
|
|
|
if (info.Register != -1)
|
|
{
|
|
node.SetDestination(dstIndex, Register(info.Register, dest.Type.ToRegisterType(), dest.Type));
|
|
}
|
|
else
|
|
{
|
|
Operand temp = info.Temp;
|
|
|
|
if (temp == null || info.Sequence != sequence)
|
|
{
|
|
temp = dest.Type.IsInteger()
|
|
? GetSpillTemp(dest, intSpillTempRegisters, ref intLocalAsg)
|
|
: GetSpillTemp(dest, vecSpillTempRegisters, ref vecLocalAsg);
|
|
|
|
info.Sequence = sequence;
|
|
info.Temp = temp;
|
|
}
|
|
|
|
node.SetDestination(dstIndex, temp);
|
|
|
|
Operation spillOp = Operation(Instruction.Spill, null, Const(info.SpillOffset), temp);
|
|
|
|
block.Operations.AddAfter(node, spillOp);
|
|
|
|
node = spillOp;
|
|
}
|
|
}
|
|
|
|
sequence++;
|
|
|
|
intUsedRegisters |= intLocalAsg | intLocalUse;
|
|
vecUsedRegisters |= vecLocalAsg | vecLocalUse;
|
|
}
|
|
}
|
|
|
|
return new AllocationResult(intUsedRegisters, vecUsedRegisters, stackAlloc.TotalSize);
|
|
}
|
|
|
|
private static int SelectSpillTemps(int mask0, int mask1)
|
|
{
|
|
int selection = 0;
|
|
int count = 0;
|
|
|
|
while (count < MaxIROperands && mask0 != 0)
|
|
{
|
|
int mask = mask0 & -mask0;
|
|
|
|
selection |= mask;
|
|
|
|
mask0 &= ~mask;
|
|
|
|
count++;
|
|
}
|
|
|
|
while (count < MaxIROperands && mask1 != 0)
|
|
{
|
|
int mask = mask1 & -mask1;
|
|
|
|
selection |= mask;
|
|
|
|
mask1 &= ~mask;
|
|
|
|
count++;
|
|
}
|
|
|
|
Debug.Assert(count == MaxIROperands, "No enough registers for spill temps.");
|
|
|
|
return selection;
|
|
}
|
|
|
|
private static Operand GetSpillTemp(Operand local, int freeMask, ref int useMask)
|
|
{
|
|
int selectedReg = BitOperations.TrailingZeroCount(freeMask & ~useMask);
|
|
|
|
useMask |= 1 << selectedReg;
|
|
|
|
return Register(selectedReg, local.Type.ToRegisterType(), local.Type);
|
|
}
|
|
|
|
private static int UsesCount(Operand local)
|
|
{
|
|
return local.Assignments.Count + local.Uses.Count;
|
|
}
|
|
}
|
|
} |