Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs
gdkchan 1080f64df9
Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears

* Add constants for the offsets
2022-08-04 21:30:08 +00:00

27 lines
936 B
C#

namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct ClearRenderTargetColorCommand : IGALCommand
{
public CommandType CommandType => CommandType.ClearRenderTargetColor;
private int _index;
private int _layer;
private int _layerCount;
private uint _componentMask;
private ColorF _color;
public void Set(int index, int layer, int layerCount, uint componentMask, ColorF color)
{
_index = index;
_layer = layer;
_layerCount = layerCount;
_componentMask = componentMask;
_color = color;
}
public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._layerCount, command._componentMask, command._color);
}
}
}