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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
22 lines
625 B
C#
22 lines
625 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public readonly struct ScreenCaptureImageInfo
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{
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public ScreenCaptureImageInfo(int width, int height, bool isBgra, byte[] data, bool flipX, bool flipY)
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{
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Width = width;
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Height = height;
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IsBgra = isBgra;
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Data = data;
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FlipX = flipX;
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FlipY = flipY;
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}
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public int Width { get; }
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public int Height { get; }
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public byte[] Data { get; }
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public bool IsBgra { get; }
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public bool FlipX { get; }
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public bool FlipY { get; }
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}
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} |