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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
18 lines
386 B
C#
18 lines
386 B
C#
namespace Ryujinx.Graphics.Vic
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{
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readonly struct Rectangle
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{
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public readonly int X;
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public readonly int Y;
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public readonly int Width;
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public readonly int Height;
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public Rectangle(int x, int y, int width, int height)
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{
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X = x;
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Y = y;
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Width = width;
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Height = height;
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}
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}
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} |