Ryujinx/Ryujinx.Graphics.Gpu
gdkchan ed0b10c81f
Fix geometry shader passthrough fallback being used when feature is supported (#3525)
* Fix geometry shader passthrough fallback being used when feature is supported

* Shader cache version bump
2022-08-02 08:44:30 +02:00
..
Engine Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Image Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Memory Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Shader Fix geometry shader passthrough fallback being used when feature is supported (#3525) 2022-08-02 08:44:30 +02:00
Synchronization When waiting on CPU, do not return a time out error from EventWait (#2780) 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
GpuChannel.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
GpuContext.cs Prefetch capabilities before spawning translation threads. (#3338) 2022-05-14 11:58:33 -03:00
GraphicsConfig.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Window.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00