Ryujinx/Ryujinx.Graphics.Shader/Decoders/Register.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

36 lines
933 B
C#

using System;
namespace Ryujinx.Graphics.Shader.Decoders
{
readonly struct Register : IEquatable<Register>
{
public int Index { get; }
public RegisterType Type { get; }
public bool IsRZ => Type == RegisterType.Gpr && Index == RegisterConsts.RegisterZeroIndex;
public bool IsPT => Type == RegisterType.Predicate && Index == RegisterConsts.PredicateTrueIndex;
public Register(int index, RegisterType type)
{
Index = index;
Type = type;
}
public override int GetHashCode()
{
return (ushort)Index | ((ushort)Type << 16);
}
public override bool Equals(object obj)
{
return obj is Register reg && Equals(reg);
}
public bool Equals(Register other)
{
return other.Index == Index &&
other.Type == Type;
}
}
}