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deb99d2cae
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
using System;
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using System.Threading.Tasks;
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using System.Windows.Input;
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namespace Ryujinx.Ava.Ui.Models
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{
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public sealed class MiniCommand<T> : MiniCommand, ICommand
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{
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private readonly Action<T> _callback;
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private bool _busy;
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private Func<T, Task> _asyncCallback;
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public MiniCommand(Action<T> callback)
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{
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_callback = callback;
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}
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public MiniCommand(Func<T, Task> callback)
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{
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_asyncCallback = callback;
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}
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private bool Busy
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{
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get => _busy;
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set
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{
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_busy = value;
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CanExecuteChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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public override event EventHandler CanExecuteChanged;
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public override bool CanExecute(object parameter) => !_busy;
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public override async void Execute(object parameter)
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{
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if (Busy)
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{
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return;
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}
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try
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{
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Busy = true;
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if (_callback != null)
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{
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_callback((T)parameter);
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}
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else
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{
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await _asyncCallback((T)parameter);
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}
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}
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finally
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{
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Busy = false;
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}
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}
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}
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public abstract class MiniCommand : ICommand
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{
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public static MiniCommand Create(Action callback) => new MiniCommand<object>(_ => callback());
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public static MiniCommand Create<TArg>(Action<TArg> callback) => new MiniCommand<TArg>(callback);
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public static MiniCommand CreateFromTask(Func<Task> callback) => new MiniCommand<object>(_ => callback());
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public abstract bool CanExecute(object parameter);
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public abstract void Execute(object parameter);
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public abstract event EventHandler CanExecuteChanged;
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}
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} |