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* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
38 lines
1 KiB
C#
38 lines
1 KiB
C#
using Ryujinx.Graphics.Shader.Translation;
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using System;
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namespace Ryujinx.Graphics.Shader
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{
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public enum AttributeType : byte
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{
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// Generic types.
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Float,
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Sint,
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Uint
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}
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static class AttributeTypeExtensions
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{
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public static string ToVec4Type(this AttributeType type)
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{
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return type switch
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{
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AttributeType.Float => "vec4",
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AttributeType.Sint => "ivec4",
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AttributeType.Uint => "uvec4",
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_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
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};
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}
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public static AggregateType ToAggregateType(this AttributeType type)
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{
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return type switch
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{
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AttributeType.Float => AggregateType.FP32,
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AttributeType.Sint => AggregateType.S32,
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AttributeType.Uint => AggregateType.U32,
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_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
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};
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}
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}
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} |