Ryujinx/Ryujinx.Graphics/Texture/TextureInstructionSuffix.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

20 lines
525 B
C#

using System;
namespace Ryujinx.Graphics.Texture
{
[Flags]
public enum TextureInstructionSuffix
{
None = 0x00, // No Modifier
Lz = 0x02, // Load LOD Zero
Lb = 0x08, // Load Bias
Ll = 0x10, // Load LOD
Lba = 0x20, // Load Bias with OperA? Auto?
Lla = 0x40, // Load LOD with OperA? Auto?
Dc = 0x80, // Depth Compare
AOffI = 0x100, // Offset
Mz = 0x200, // Multisample Zero?
Ptp = 0x400 // ???
}
}