Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCode.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

32 lines
998 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCode
{
public InstEmitter Emitter { get; }
public ulong Address { get; }
public long RawOpCode { get; }
public Register Predicate { get; protected set; }
public bool InvertPredicate { get; protected set; }
// When inverted, the always true predicate == always false.
public bool NeverExecute => Predicate.Index == RegisterConsts.PredicateTrueIndex && InvertPredicate;
public static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCode(emitter, address, opCode);
public OpCode(InstEmitter emitter, ulong address, long opCode)
{
Emitter = emitter;
Address = address;
RawOpCode = opCode;
Predicate = new Register(opCode.Extract(16, 3), RegisterType.Predicate);
InvertPredicate = opCode.Extract(19);
}
}
}