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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
25 lines
883 B
C#
25 lines
883 B
C#
using System.Collections.Generic;
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namespace Ryujinx.Graphics.GAL
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{
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public readonly struct ShaderBindings
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{
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public IReadOnlyCollection<int> UniformBufferBindings { get; }
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public IReadOnlyCollection<int> StorageBufferBindings { get; }
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public IReadOnlyCollection<int> TextureBindings { get; }
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public IReadOnlyCollection<int> ImageBindings { get; }
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public ShaderBindings(
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IReadOnlyCollection<int> uniformBufferBindings,
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IReadOnlyCollection<int> storageBufferBindings,
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IReadOnlyCollection<int> textureBindings,
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IReadOnlyCollection<int> imageBindings)
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{
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UniformBufferBindings = uniformBufferBindings;
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StorageBufferBindings = storageBufferBindings;
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TextureBindings = textureBindings;
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ImageBindings = imageBindings;
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}
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}
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}
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