Ryujinx/Ryujinx.Graphics.Shader
2020-01-09 02:13:00 +01:00
..
CodeGen Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
Decoders Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
Instructions Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
IntermediateRepresentation Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
StructuredIr Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
Translation Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
BufferDescriptor.cs Initial work 2020-01-09 02:13:00 +01:00
DefineNames.cs Use dispatch params shared memory size when available 2020-01-09 02:13:00 +01:00
InterpolationQualifier.cs Initial work 2020-01-09 02:13:00 +01:00
OutputTopology.cs Initial work 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
SamplerType.cs Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
ShaderCapabilities.cs Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
ShaderConfig.cs Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
ShaderHeader.cs Initial work 2020-01-09 02:13:00 +01:00
ShaderProgram.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
ShaderProgramInfo.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00