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* Allow printing GL Debug logs with GUI options Improve GL Debugger Make the new option persistent Address gdkchan's comments - Rename enum to GraphicsDebugLevel - Move Debugger Init to Renderer Init - Fix formatting * nit: newlines
39 lines
1 KiB
C#
39 lines
1 KiB
C#
using Ryujinx.Common.Configuration;
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using Ryujinx.Graphics.Shader;
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using System;
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namespace Ryujinx.Graphics.GAL
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{
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public interface IRenderer : IDisposable
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{
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IPipeline Pipeline { get; }
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IWindow Window { get; }
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IShader CompileShader(ShaderProgram shader);
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BufferHandle CreateBuffer(int size);
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IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors);
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ISampler CreateSampler(SamplerCreateInfo info);
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ITexture CreateTexture(TextureCreateInfo info, float scale);
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void DeleteBuffer(BufferHandle buffer);
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byte[] GetBufferData(BufferHandle buffer, int offset, int size);
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Capabilities GetCapabilities();
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void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data);
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void UpdateCounters();
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ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler);
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void ResetCounter(CounterType type);
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void Initialize(GraphicsDebugLevel logLevel);
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}
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}
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