mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 03:28:33 +00:00
6b23a2c125
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
117 lines
2.7 KiB
C#
117 lines
2.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Decoders
|
|
{
|
|
class Block
|
|
{
|
|
public ulong Address { get; set; }
|
|
public ulong EndAddress { get; set; }
|
|
|
|
public Block Next { get; set; }
|
|
public Block Branch { get; set; }
|
|
|
|
public List<OpCode> OpCodes { get; }
|
|
public List<OpCodeSsy> SsyOpCodes { get; }
|
|
|
|
public Block(ulong address)
|
|
{
|
|
Address = address;
|
|
|
|
OpCodes = new List<OpCode>();
|
|
SsyOpCodes = new List<OpCodeSsy>();
|
|
}
|
|
|
|
public void Split(Block rightBlock)
|
|
{
|
|
int splitIndex = BinarySearch(OpCodes, rightBlock.Address);
|
|
|
|
if (OpCodes[splitIndex].Address < rightBlock.Address)
|
|
{
|
|
splitIndex++;
|
|
}
|
|
|
|
int splitCount = OpCodes.Count - splitIndex;
|
|
|
|
if (splitCount <= 0)
|
|
{
|
|
throw new ArgumentException("Can't split at right block address.");
|
|
}
|
|
|
|
rightBlock.EndAddress = EndAddress;
|
|
|
|
rightBlock.Next = Next;
|
|
rightBlock.Branch = Branch;
|
|
|
|
rightBlock.OpCodes.AddRange(OpCodes.GetRange(splitIndex, splitCount));
|
|
|
|
rightBlock.UpdateSsyOpCodes();
|
|
|
|
EndAddress = rightBlock.Address;
|
|
|
|
Next = rightBlock;
|
|
Branch = null;
|
|
|
|
OpCodes.RemoveRange(splitIndex, splitCount);
|
|
|
|
UpdateSsyOpCodes();
|
|
}
|
|
|
|
private static int BinarySearch(List<OpCode> opCodes, ulong address)
|
|
{
|
|
int left = 0;
|
|
int middle = 0;
|
|
int right = opCodes.Count - 1;
|
|
|
|
while (left <= right)
|
|
{
|
|
int size = right - left;
|
|
|
|
middle = left + (size >> 1);
|
|
|
|
OpCode opCode = opCodes[middle];
|
|
|
|
if (address == opCode.Address)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (address < opCode.Address)
|
|
{
|
|
right = middle - 1;
|
|
}
|
|
else
|
|
{
|
|
left = middle + 1;
|
|
}
|
|
}
|
|
|
|
return middle;
|
|
}
|
|
|
|
public OpCode GetLastOp()
|
|
{
|
|
if (OpCodes.Count != 0)
|
|
{
|
|
return OpCodes[OpCodes.Count - 1];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public void UpdateSsyOpCodes()
|
|
{
|
|
SsyOpCodes.Clear();
|
|
|
|
for (int index = 0; index < OpCodes.Count; index++)
|
|
{
|
|
if (!(OpCodes[index] is OpCodeSsy op))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
SsyOpCodes.Add(op);
|
|
}
|
|
}
|
|
}
|
|
} |