mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 10:48:34 +00:00
4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
157 lines
3.6 KiB
C#
157 lines
3.6 KiB
C#
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
readonly struct BitMap
|
|
{
|
|
public const int IntSize = 64;
|
|
|
|
private const int IntShift = 6;
|
|
private const int IntMask = IntSize - 1;
|
|
|
|
private readonly long[] _masks;
|
|
|
|
public BitMap(int count)
|
|
{
|
|
_masks = new long[(count + IntMask) / IntSize];
|
|
}
|
|
|
|
public bool AnySet()
|
|
{
|
|
for (int i = 0; i < _masks.Length; i++)
|
|
{
|
|
if (_masks[i] != 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool IsSet(int bit)
|
|
{
|
|
int wordIndex = bit >> IntShift;
|
|
int wordBit = bit & IntMask;
|
|
|
|
long wordMask = 1L << wordBit;
|
|
|
|
return (_masks[wordIndex] & wordMask) != 0;
|
|
}
|
|
|
|
public bool IsSet(int start, int end)
|
|
{
|
|
if (start == end)
|
|
{
|
|
return IsSet(start);
|
|
}
|
|
|
|
int startIndex = start >> IntShift;
|
|
int startBit = start & IntMask;
|
|
long startMask = -1L << startBit;
|
|
|
|
int endIndex = end >> IntShift;
|
|
int endBit = end & IntMask;
|
|
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
|
|
|
|
if (startIndex == endIndex)
|
|
{
|
|
return (_masks[startIndex] & startMask & endMask) != 0;
|
|
}
|
|
|
|
if ((_masks[startIndex] & startMask) != 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
for (int i = startIndex + 1; i < endIndex; i++)
|
|
{
|
|
if (_masks[i] != 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if ((_masks[endIndex] & endMask) != 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool Set(int bit)
|
|
{
|
|
int wordIndex = bit >> IntShift;
|
|
int wordBit = bit & IntMask;
|
|
|
|
long wordMask = 1L << wordBit;
|
|
|
|
if ((_masks[wordIndex] & wordMask) != 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
_masks[wordIndex] |= wordMask;
|
|
|
|
return true;
|
|
}
|
|
|
|
public void SetRange(int start, int end)
|
|
{
|
|
if (start == end)
|
|
{
|
|
Set(start);
|
|
return;
|
|
}
|
|
|
|
int startIndex = start >> IntShift;
|
|
int startBit = start & IntMask;
|
|
long startMask = -1L << startBit;
|
|
|
|
int endIndex = end >> IntShift;
|
|
int endBit = end & IntMask;
|
|
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
|
|
|
|
if (startIndex == endIndex)
|
|
{
|
|
_masks[startIndex] |= startMask & endMask;
|
|
}
|
|
else
|
|
{
|
|
_masks[startIndex] |= startMask;
|
|
|
|
for (int i = startIndex + 1; i < endIndex; i++)
|
|
{
|
|
_masks[i] |= -1;
|
|
}
|
|
|
|
_masks[endIndex] |= endMask;
|
|
}
|
|
}
|
|
|
|
public void Clear(int bit)
|
|
{
|
|
int wordIndex = bit >> IntShift;
|
|
int wordBit = bit & IntMask;
|
|
|
|
long wordMask = 1L << wordBit;
|
|
|
|
_masks[wordIndex] &= ~wordMask;
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
for (int i = 0; i < _masks.Length; i++)
|
|
{
|
|
_masks[i] = 0;
|
|
}
|
|
}
|
|
|
|
public void ClearInt(int start, int end)
|
|
{
|
|
for (int i = start; i <= end; i++)
|
|
{
|
|
_masks[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
} |