mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 08:28:35 +00:00
3edb66f389
* Add background translation to the CPU * Do not use a separate thread for translation, implement 2 tiers translation * Remove unnecessary usings * Lower MinCallCountForReJit * Remove unused variable
229 lines
7.7 KiB
C#
229 lines
7.7 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace ChocolArm64.Translation
|
|
{
|
|
class ALocalAlloc
|
|
{
|
|
private class PathIo
|
|
{
|
|
private Dictionary<AILBlock, long> AllInputs;
|
|
private Dictionary<AILBlock, long> CmnOutputs;
|
|
|
|
private long AllOutputs;
|
|
|
|
public PathIo()
|
|
{
|
|
AllInputs = new Dictionary<AILBlock, long>();
|
|
CmnOutputs = new Dictionary<AILBlock, long>();
|
|
}
|
|
|
|
public PathIo(AILBlock Root, long Inputs, long Outputs) : this()
|
|
{
|
|
Set(Root, Inputs, Outputs);
|
|
}
|
|
|
|
public void Set(AILBlock Root, long Inputs, long Outputs)
|
|
{
|
|
if (!AllInputs.TryAdd(Root, Inputs))
|
|
{
|
|
AllInputs[Root] |= Inputs;
|
|
}
|
|
|
|
if (!CmnOutputs.TryAdd(Root, Outputs))
|
|
{
|
|
CmnOutputs[Root] &= Outputs;
|
|
}
|
|
|
|
AllOutputs |= Outputs;
|
|
}
|
|
|
|
public long GetInputs(AILBlock Root)
|
|
{
|
|
if (AllInputs.TryGetValue(Root, out long Inputs))
|
|
{
|
|
return Inputs | (AllOutputs & ~CmnOutputs[Root]);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
public long GetOutputs()
|
|
{
|
|
return AllOutputs;
|
|
}
|
|
}
|
|
|
|
private Dictionary<AILBlock, PathIo> IntPaths;
|
|
private Dictionary<AILBlock, PathIo> VecPaths;
|
|
|
|
private struct BlockIo
|
|
{
|
|
public AILBlock Block;
|
|
public AILBlock Entry;
|
|
|
|
public long IntInputs;
|
|
public long VecInputs;
|
|
public long IntOutputs;
|
|
public long VecOutputs;
|
|
}
|
|
|
|
private const int MaxOptGraphLength = 40;
|
|
|
|
public ALocalAlloc(AILBlock[] Graph, AILBlock Root)
|
|
{
|
|
IntPaths = new Dictionary<AILBlock, PathIo>();
|
|
VecPaths = new Dictionary<AILBlock, PathIo>();
|
|
|
|
if (Graph.Length > 1 &&
|
|
Graph.Length < MaxOptGraphLength)
|
|
{
|
|
InitializeOptimal(Graph, Root);
|
|
}
|
|
else
|
|
{
|
|
InitializeFast(Graph);
|
|
}
|
|
}
|
|
|
|
private void InitializeOptimal(AILBlock[] Graph, AILBlock Root)
|
|
{
|
|
//This will go through all possible paths on the graph,
|
|
//and store all inputs/outputs for each block. A register
|
|
//that was previously written to already is not considered an input.
|
|
//When a block can be reached by more than one path, then the
|
|
//output from all paths needs to be set for this block, and
|
|
//only outputs present in all of the parent blocks can be considered
|
|
//when doing input elimination. Each block chain have a root, that's where
|
|
//the code starts executing. They are present on the subroutine start point,
|
|
//and on call return points too (address written to X30 by BL).
|
|
HashSet<BlockIo> Visited = new HashSet<BlockIo>();
|
|
|
|
Queue<BlockIo> Unvisited = new Queue<BlockIo>();
|
|
|
|
void Enqueue(BlockIo Block)
|
|
{
|
|
if (!Visited.Contains(Block))
|
|
{
|
|
Unvisited.Enqueue(Block);
|
|
|
|
Visited.Add(Block);
|
|
}
|
|
}
|
|
|
|
Enqueue(new BlockIo()
|
|
{
|
|
Block = Root,
|
|
Entry = Root
|
|
});
|
|
|
|
while (Unvisited.Count > 0)
|
|
{
|
|
BlockIo Current = Unvisited.Dequeue();
|
|
|
|
Current.IntInputs |= Current.Block.IntInputs & ~Current.IntOutputs;
|
|
Current.VecInputs |= Current.Block.VecInputs & ~Current.VecOutputs;
|
|
Current.IntOutputs |= Current.Block.IntOutputs;
|
|
Current.VecOutputs |= Current.Block.VecOutputs;
|
|
|
|
//Check if this is a exit block
|
|
//(a block that returns or calls another sub).
|
|
if ((Current.Block.Next == null &&
|
|
Current.Block.Branch == null) || Current.Block.HasStateStore)
|
|
{
|
|
if (!IntPaths.TryGetValue(Current.Block, out PathIo IntPath))
|
|
{
|
|
IntPaths.Add(Current.Block, IntPath = new PathIo());
|
|
}
|
|
|
|
if (!VecPaths.TryGetValue(Current.Block, out PathIo VecPath))
|
|
{
|
|
VecPaths.Add(Current.Block, VecPath = new PathIo());
|
|
}
|
|
|
|
IntPath.Set(Current.Entry, Current.IntInputs, Current.IntOutputs);
|
|
VecPath.Set(Current.Entry, Current.VecInputs, Current.VecOutputs);
|
|
}
|
|
|
|
void EnqueueFromCurrent(AILBlock Block, bool RetTarget)
|
|
{
|
|
BlockIo BlkIO = new BlockIo() { Block = Block };
|
|
|
|
if (RetTarget)
|
|
{
|
|
BlkIO.Entry = Block;
|
|
}
|
|
else
|
|
{
|
|
BlkIO.Entry = Current.Entry;
|
|
BlkIO.IntInputs = Current.IntInputs;
|
|
BlkIO.VecInputs = Current.VecInputs;
|
|
BlkIO.IntOutputs = Current.IntOutputs;
|
|
BlkIO.VecOutputs = Current.VecOutputs;
|
|
}
|
|
|
|
Enqueue(BlkIO);
|
|
}
|
|
|
|
if (Current.Block.Next != null)
|
|
{
|
|
EnqueueFromCurrent(Current.Block.Next, Current.Block.HasStateStore);
|
|
}
|
|
|
|
if (Current.Block.Branch != null)
|
|
{
|
|
EnqueueFromCurrent(Current.Block.Branch, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void InitializeFast(AILBlock[] Graph)
|
|
{
|
|
//This is WAY faster than InitializeOptimal, but results in
|
|
//uneeded loads and stores, so the resulting code will be slower.
|
|
long IntInputs = 0, IntOutputs = 0;
|
|
long VecInputs = 0, VecOutputs = 0;
|
|
|
|
foreach (AILBlock Block in Graph)
|
|
{
|
|
IntInputs |= Block.IntInputs;
|
|
IntOutputs |= Block.IntOutputs;
|
|
VecInputs |= Block.VecInputs;
|
|
VecOutputs |= Block.VecOutputs;
|
|
}
|
|
|
|
//It's possible that not all code paths writes to those output registers,
|
|
//in those cases if we attempt to write an output registers that was
|
|
//not written, we will be just writing zero and messing up the old register value.
|
|
//So we just need to ensure that all outputs are loaded.
|
|
if (Graph.Length > 1)
|
|
{
|
|
IntInputs |= IntOutputs;
|
|
VecInputs |= VecOutputs;
|
|
}
|
|
|
|
foreach (AILBlock Block in Graph)
|
|
{
|
|
IntPaths.Add(Block, new PathIo(Block, IntInputs, IntOutputs));
|
|
VecPaths.Add(Block, new PathIo(Block, VecInputs, VecOutputs));
|
|
}
|
|
}
|
|
|
|
public long GetIntInputs(AILBlock Root) => GetInputsImpl(Root, IntPaths.Values);
|
|
public long GetVecInputs(AILBlock Root) => GetInputsImpl(Root, VecPaths.Values);
|
|
|
|
private long GetInputsImpl(AILBlock Root, IEnumerable<PathIo> Values)
|
|
{
|
|
long Inputs = 0;
|
|
|
|
foreach (PathIo Path in Values)
|
|
{
|
|
Inputs |= Path.GetInputs(Root);
|
|
}
|
|
|
|
return Inputs;
|
|
}
|
|
|
|
public long GetIntOutputs(AILBlock Block) => IntPaths[Block].GetOutputs();
|
|
public long GetVecOutputs(AILBlock Block) => VecPaths[Block].GetOutputs();
|
|
}
|
|
} |