Ryujinx/Ryujinx.Input.SDL2
mpnico 70f79e689b
Implement vibrations (#2468)
* First working vibration implementation

* Fix Infinite Rumble in SDL2Mouse

* Stop ignoring one vibValues every 2

* Remove RumbleInfinity as suggested

* Reworked all the vibration handle / calculation

* Revert HidVibrationDevicePosition changes

* Add UI to enable and tune rumble

* Remove some stub logs

* Add PlayerIndex in rumble debug log

* Fix all requested changes

* Implements hid::GetVibrationDeviceInfo

* Better implements HidVibrationValue.Equals/GetHashCode

* Added requested changes from code review

* Last fixes from review

* Update configuration file version for rebase
2021-08-05 00:39:40 +02:00
..
Ryujinx.Input.SDL2.csproj audio: Implement a SDL2 backend (#2258) 2021-05-05 23:37:09 +02:00
SDL2Gamepad.cs Implement vibrations (#2468) 2021-08-05 00:39:40 +02:00
SDL2GamepadDriver.cs audio: Implement a SDL2 backend (#2258) 2021-05-05 23:37:09 +02:00
SDL2Keyboard.cs input: Implement a SDL2 keyboard backend (#2277) 2021-05-21 01:16:34 +02:00
SDLKeyboardDriver.cs input: Implement a SDL2 keyboard backend (#2277) 2021-05-21 01:16:34 +02:00