Ryujinx/Ryujinx.Audio/Renderer/Parameter/Effect/AuxiliaryBufferParameter.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

84 lines
3.1 KiB
C#

using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.AuxiliaryBuffer"/> and <see cref="Common.EffectType.CaptureBuffer"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct AuxiliaryBufferParameter
{
/// <summary>
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to write data to <see cref="SendBufferInfoAddress"/>.
/// </summary>
public Array24<byte> Input;
/// <summary>
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to read data from <see cref="ReturnBufferInfoAddress"/>.
/// </summary>
public Array24<byte> Output;
/// <summary>
/// The total channel count used.
/// </summary>
public uint ChannelCount;
/// <summary>
/// The target sample rate.
/// </summary>
public uint SampleRate;
/// <summary>
/// The buffer storage total size.
/// </summary>
public uint BufferStorageSize;
/// <summary>
/// The maximum number of channels supported.
/// </summary>
/// <remarks>This is unused.</remarks>
public uint ChannelCountMax;
/// <summary>
/// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be written by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public ulong SendBufferInfoAddress;
/// <summary>
/// The address of the start of the region containling data that will be written by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
/// <remarks>This is unused.</remarks>
public ulong SendBufferStorageAddress;
/// <summary>
/// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be read by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
/// <remarks>Unused with <see cref="Common.EffectType.CaptureBuffer"/>.</remarks>
public ulong ReturnBufferInfoAddress;
/// <summary>
/// The address of the start of the region containling data that will be read by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
/// <remarks>This is unused.</remarks>
public ulong ReturnBufferStorageAddress;
/// <summary>
/// Size of a sample of the mix buffer.
/// </summary>
/// <remarks>This is unused.</remarks>
public uint MixBufferSampleSize;
/// <summary>
/// The total count of sample that can be stored.
/// </summary>
/// <remarks>This is unused.</remarks>
public uint TotalSampleCount;
/// <summary>
/// The count of sample of the mix buffer.
/// </summary>
/// <remarks>This is unused.</remarks>
public uint MixBufferSampleCount;
}
}