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* SPIR-V: Initialize undefined variables with a value Changes undefined values on spir-v shaders (caused by phi nodes) to be initialized instead of truly undefined. Fixes an issue with NVIDIA gpus seemingly not liking when a variable is _potentially_ undefined. Not sure about the details at the moment. Fixes: - Tilt shift blur effect in Link's Awakening (bottom of the screen) - Potentially block flickering on newer NVIDIA gpus in Splatoon 2? Needs testing. Testing is welcome. * Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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CodeGenContext.cs | ||
Declarations.cs | ||
EnumConversion.cs | ||
Instructions.cs | ||
OperationResult.cs | ||
ScalingHelpers.cs | ||
SpirvDelegates.cs | ||
SpirvGenerator.cs | ||
TextureMeta.cs |